Monthly Archives: January 2008

Guide to getting the best combat FPS

Just wanted to post a quick little note that Ravish Tyne (a great friend and fellow Tendai-shu clan member) shared with me a guide she’s working on for Combat: Samurai Island members who want to squeeze the best performance out of the Second Life® viewer that they can, to enhance combat and make duels more [...]

Samurai Edo is now testing Havok4

Just received this notice from the Samurai Island Warriors Group:
Group Notice From: Esprite Xavier
Hey Everyone!
Samurai Edo has now entered the Early Adopter Program for Havok™ 4, so if you feel like testing stop by the sim! Be sure to report any weirdness you experience with the new physics engine.  I’m sure it will be useful [...]

Second Life® Mono VM Not Yet Useable

As excited as I was at the announcement that I could now test LSL Running on Mono on the Beta Grid, I immediately downloaded the new client and signed in to see how the C:SI scripts would run under this fancy schmancy speedy new backend.
And…  They don’t.  Well, most of them do, though not all [...]

Mono Beta Launch – For Realz this time

According to this post on the Official Second Life® Blog:
Mono Beta Launch
Tuesday, January 29th, 2008 at 2:11 PM PST by: babbagelinden
We’re very pleased to announce the beta testing of Mono in Second Life® Mono is a technology which will increase the speed of scripts running in Second Life® The goal is that [...]

Off topic: XKCD Rocks

If you haven’t heard of the online comic XKCD (and you love geek humor), then you really should check it out!
If you need a little idea of why I think it’s so good before you go clicking blind links, lemme just post a couple of examples that I thought were funny (and that would fit [...]

Clan Information

In an ongoing attempt to make the Combat: Samurai Island system more comprehensive, compelling, and open we have started working on a few projects that require, among other things, the ability to programmatically discover who is in each official C:SI clan.
Unfortunately, there is no consistency on how the various clan groups are set up in [...]

Catching MONO from Linden Lab

Uh, yeah…  I’m just paraphrasing the following paragraph from a post on the VTeam blog entitled Q&A Series continues with Catching MONO… :
Don’t miss Q&A: Catching MONO tomorrow 1/28/08 & again 2/5/08
Linden Lab® Studio Icehouse is now testing a simulator upgrade which will dramatically speed the running of scripts. The Linden Scripting Language (LSL) will [...]

WindLight® V1.18.6 : WTF were they thinking?

I mentioned previously that the latest version of WindLight® was an abomination, but only now is the true measure of FAIL being discovered.
Apparently, the issue with C:SI swords and other attachments being partially visible (or as Colin puts it: "turned my Wave into airport landing lights) when they are not supposed to be is intentional.
Lemme [...]

Havok™ 4 has a *long* way to go

Well, after a couple of days of dealing with a Havok™ 4 Early Adopter sim, I’m fairly confidently able to say that the Havok™ 4 program is absolutely not ready for "prime time".
It’s bad enough that the physics are sufficiently different as to cause problems for C:SI combat, but even non-physical things are borked.  For [...]

Mono is deployed on Beta Grid

I’m probably jumping the gun a little bit, but I just discovered a post on SLOG (Mono deployed on the Beta Grid) by Gwyneth Llewelyn that says the anxiously awaited day is here:
At the Linden Lab® Q&A today, following Joe ‘Linden’ Miller’s podcast, Joe just announced that Mono had been deployed on the Beta Grid. [...]