I know I’ve been promising a Wave update to all my impatient customers, but the last two days spent on animations and script for the new sword have been so productive that I didn’t want to switch gears. I’ve mentioned before that I’m not so great at animating, so when I’m actually making progress I don’t like to interrupt it if I can help it.
In any case, I just finished the last of the core combat animations for the new sword. There’s surely going to be some more tweaking necessary on the ones I have now, but the basic work is done on that.
I do still have to create an animation for the special attack, but I find those to be easier to make because the time constraints on them are not so tight: You don’t have to make a semi-believable attack squeeze into half a second or less worth of animation
Since tomorrow is a holiday, I’ll have another whole day of not being interrupted by billable work to package up the Wave update and hopefully get that out so that I can get onto the last stages of the new weapon.
On a related side note, I’ve started the modeling work on two new weapons, something a little different than a katana this time. I’m not going to say much about what they are at this stage because I’m just as likely to change my mind as I am to finish them, but suffice it to say that I’m playing with some new weapon ideas.