Havok™ Early Adopter – 6 Fixes

Just announced on the Official Second Life® Blog, Havok™-Early Adopter and Beta Preview Refresh with 6 Fixes (say that three times fast now).

It’s really hard to read at this moment, as the formatting is completely nonexistent, but that will probably be fixed right after I post this, so…

Kudos to the Havok™-team for getting out regular updates, and for working so hard to get the new physics system working.

Having said that, I’m very disappointed to report that it doesn’t look like they’ve fixed anything that relates to the Havok™-problems we are seeing for C:SI.  I see that they do mention particular products by name in some of the Jira issues, so I will try to find some time tonight to write up some more specific C:SI-related issues.  Maybe that will light a fire under their butt, since nothing else has :)

[UPDATE] – Okay, I created a JIRA Issue specifically for this. I’m still very sick, and having trouble being even reasonably articulate, so the description I provided in the Jira sucks. Bad. Nevertheless, it should be sufficient for Linden Lab® to test the issue, and to get it on the list of things "to be fixed". Please feel free to go and vote on the issue, and provide a better description :)

7 Comments

  1. Posted 2008/02/21 at 9:26 pm | Permalink

    Voted. I almost changed the priority to “major”, but didn’t. Maybe we should change it to “showstopper”. I’m sure they’d look at the issue then.

  2. Posted 2008/02/21 at 9:47 pm | Permalink

    That is an oversight on my part. It should indeed be Major, because there is no workaround in a heterogeneous grid. I have updated the priority.

  3. Judo Jung
    Posted 2008/02/21 at 10:17 pm | Permalink

    Voted. Important issue! Lack of push with kick detracts from the underlying elegance of the C:SI system, IMHO. Urge others to do the same.

  4. Posted 2008/02/21 at 10:29 pm | Permalink

    Thank you! The more people that vote (despite my poor description of the problem) the more it would seem likely that LL will take it seriously.

    The way that kick currently works is a very large part of many people’s strategy, and it would be a major blow to C:SI for Linden Lab to eliminate that through apathy.

  5. Posted 2008/02/22 at 10:33 am | Permalink

    I voted and added a bit more info about the way kick-push is behaving in a comment.

  6. Posted 2008/02/22 at 11:12 am | Permalink

    I appreciate that Malachi, thank you!

  7. Posted 2008/02/22 at 2:24 pm | Permalink

    Voted, watched, and commented. =^.^=

3 Trackbacks

  1. [...] issue that I reported about C:SI kicks not working in Havok 4 is still unassigned, apparently being completely ignored by the powers that be in the rush to get a broken implementation to the finish line. Technorati [...]

  2. [...] issue that I reported about C:SI kicks not working in Havok 4 is still unassigned, apparently being completely ignored by the powers that be in the rush to get a broken implementation to the finish [...]

  3. [...] issue that I reported about C:SI kicks not working in Havok 4 is still unassigned, apparently being completely ignored by the powers that be in the rush to get a broken implementation to the finish [...]