Malachi left a comment on the Myth Busters post this morning and while I was in the process of answering it I realized that my reply was long for a comment, and decided that it would make a decent post by itself. Here’s Malachi’s original comment: I’ve heard a lot about the various katana. I [...]
Not long ago, I was standing around at the House of Blade store on Samurai Island, and there was someone that I was not familiar with there who wanted to spar anyone and everyone who showed up. He was a decent fighter, not great, but better than many that chose to go against him. Until [...]
Just announced on the Official Second Life® Blog, Havok™-Early Adopter and Beta Preview Refresh with 6 Fixes (say that three times fast now). It’s really hard to read at this moment, as the formatting is completely nonexistent, but that will probably be fixed right after I post this, so… Kudos to the Havok™-team for getting [...]
Ever since I released the Wave Katana 2.0.3 update, I’ve been hearing rumors about it that I find somewhat disturbing. It’s not the content of the rumors that I find most disturbing, however, but rather the fact that only a single good friend of mine is relaying them to me. The rumors range from the [...]
I’ve been thinking about some ideas and comments recently brought up by the conversation on C:SI and animation overrides, and I’ve decided two important things: I’m going to personally switch to the ZHAO-II AO. I’ve looked at the code, and it’s much cleaner than the previous ZHAO and uses less scripts (which was, of course, [...]
An update to the Wave Katana was released yesterday. All owners of previous versions of the Wave will receive the update, of course, as part of the free lifetime updates program. There’s not a lot of significant changes in this version, other than some tweaks to the control code. Among those changes, I’ve re-introduced the [...]
I know I’ve been promising a Wave update to all my impatient customers, but the last two days spent on animations and script for the new sword have been so productive that I didn’t want to switch gears. I’ve mentioned before that I’m not so great at animating, so when I’m actually making progress I [...]
Over at UgoTrade and Massively there’s a buzz going about realXtend joining the OpenSim project, and I have got to say that this announcement (and the accompanying screenshots and video) marks perhaps the first time that I’ve gotten truly excited about a virtual world other than Second Life®. Let me start with the goodies before [...]
Dear reader, You’re invited to attend The Final Stand 3v3 C:SI Tournament @ Samurai Edo. In addition to this notecard, for the next two weeks all of the details for sign-ups will be available online at http://csi.thefinalstand.com . This event is designed for clan vs clan competition. Each team must be submitted by your clan [...]
While I do own a copy of Poser, the "recommended" program for creating Second Life® animations, I strongly prefer DAZ|Studio. It’s easier for me, and while not as feature-packed as Poser, it works well enough for what I need to do. DAZ|Studio is free, is compatible with most Poser content, and is frequently updated. It [...]