Linden Lab™ is looking into the kick issue

I just received an email regarding the Jira issue SVC-1648, which pertains to the problem that C:SI users are having with kicks in Havok™ 4 early-adopter sims, notifying me that it has finally been assigned to Kelly Linden.

Apparently Kelly Linden had not seen the object that I passed to Sidewinder Linden as a repro case :

Please give me a copy of the super simple object you mention. I’m having trouble tracking it down.

I suppose the Lindens get all kinds of inventory offers from all kinds of people, so I made sure to put the JIRA issue number in the object’s name before I passed another copy to Kelly.

Kelly also asked

Push behavior has changed significantly since this bug was first filed. Not saying there aren’t still issues. Have you tested these on the build currently on the Beta grid?

I have not yet been to the Beta grid to test the latest Havok™ version there.  Has anyone else done so?  If so, please leave a comment about whether the behavior is still the same.

Here’s to hoping for a resolution before Havok™ 4 goes live grid-wide!!!

5 Comments

  1. Shindo
    Posted 2008/03/27 at 5:18 pm | Permalink

    Holysmokes! I think I just peed my pants a little. lol That’s awesome. I was a little pissed when they took the ability to kick people into orbit. Then not being able to kick people away?! Dang it all! lol This news has made my week that much better.

  2. Posted 2008/03/27 at 5:45 pm | Permalink

    kelly linden commented on SVC-1648:

    I think that yes, you will have to adjust the push values and also that there is a problem (bug) with friction here that is stopping the horizontal portion of the push.

    A work around for this might be to double-tap: apply a push up before applying the desired push.

    Okey dokey, well… Would be nice to get that bug with friction fixed, I’m sure there are other side effects which are so far unreported that would benefit also.

    As for double-tap, that is a hack workaround. I’ll use it if I have to, but it’s a hack :)

    Adjusting the push values I think the C:SI devs are already expecting by this point, but there’s no point in doing that *at all* until there’s only a single flavor of physics running again.

  3. Shindo
    Posted 2008/03/27 at 7:37 pm | Permalink

    We need to smite Kelly! Doesn’t she know how important kicks are to us?! lol I agree screw doing anything till they get their crap together. XD

  4. Posted 2008/03/27 at 8:05 pm | Permalink

    Go view the JIRA issue linked above, you can see the rest of his replies there.

  5. Posted 2008/03/27 at 8:10 pm | Permalink

    kelly linden commented on SVC-1648:

    Yes, the double tap is a HACK work around. On the back end there are cases where we do the opposite -> push the avatar into the ground to force friction and prevent unwanted sliding. I thought this was the primary cause of this problem but ….. it appears “not quite”, at best it is only one factor. To say this code is …. touchy …. might be an understatement. :)

    They are working on it. I’m willing to cut them some slack for that alone :)