Monthly Archives: March 2008

You’re Killing Me Here!!!

Just announced on the Official Second Life® Blog (emphasis mine) : We are aware of multiple issues affecting the whole of Second Life® and are working to resolve them as quickly as possible. Please refrain from uploading textures or making any transactions for the time being. You may notice problems with logging into Second Life® [...]

Mono Update 6 Now Available For Testing

Linden Lab® recently posted that the Beta grid has a new Mono update deployed and available for testing : The Mono regions on the beta grid are now running on shiny new simulators. This update includes fixes for the following: SVC-1414 llBase64ToString does not work properly SVC-1397 Unicode character difference between LSL2 and Mono SVC-1867 [...]

Florida Supreme Court to Jack Thompson: ‘STFU’

I just read on the Game Politics blog that the Florida Supreme Court has implemented sanctions against notorious anti-games attorney Jack "Murder Simulator" Thompson : The Florida Supreme Court will no longer accept anything directly from controversial Miami attorney Jack Thompson. If Thompson wants to file with the Court, he’s going to need to hire [...]

Havok™ 4 Regions updated with 11 fixes

Just wanted to post a quick note on the news that the Havok™ team has deployed another 11 fixes to 559 Early Adopter regions.  Looking at the list of fixes, I don’t see anything that will specifically affect C:SI, though I’m hoping those of you in-world can see if they had any secondary benefits.  It’s [...]

Human Reaction Times

While reading today’s installment of AIGameDev [Side Note: If you are interested in AI development for games, this site should be on your "required reading" list], which, while not generally relevant to the main topics of this blog, I did find some information that might be of interest to many members of the community.  In [...]

C:SI Weapons Breaking – A hint?

I finally got around to checking the backup of Akismet-flagged comments to my blog today, and found a very curious one from Darien Caldwell, who is also a (rather more well-known than I am) Second Life® scripter and content creator.  This may provide a bit of a clue to the problem I posted about before [...]

Why do people like "Autocombo"?

Also called "Auto-triple" or even just "combo", what I mean by auto-combo is the ability to hold down multiple attack keys and have the C:SI weapon perform three attacks (four if you include the fact that #3 is a double-attack) in a row. I’ve never liked this "feature" (or is it a misbug?), preferring instead [...]

C:SI Weapons Breaking

Apparently today’s The Final Stand 3v3 tournament was marred by a few cases of warrior’s weapons breaking.  Very early this morning Ayame received a report of a similar issue.  In both cases, from what information I’ve been able to gather, the telltale symptom is a script error and a math error.  Thereafter, it seems that [...]

Philip Rosedale stepping down as LL CEO

I’ve been so busy this morning chasing down every bit of info on programming a Go game (inspired by Colin’s Goban announcement) that I only now am discovering perhaps the biggest SL™ news item of the week : Philip Rosedale is stepping down as Linden Lab’s CEO. As to title, I will become chairman of [...]

Samurai Stormtrooper?!?!!?! Ninja Jedi?!?!?

It almost makes me wonder why we haven’t seen something like this before in Second Life®.  Another view on Gizmodo. Too funny