Monthly Archives: April 2008

Think the Naginata has a long-range kick?

Well, it just might turn out that you’re absolutely correct.  I admit that I haven’t spent a great deal of time fighting with or against the naginata, and that may be a part of why I was unaware of the long range of the naginata’s kick.  With all of the comment’s I’ve read lately on [...]

I’ve just about freaking had it (grrrr)

Okay, seriously….  For the fifth time today I’ve had to log in to Second Life to pass along a sword that didn’t get delivered in-world, and this is probably at least the twentieth time this week. This is not because the vendors are broken, it’s even happening to the vendors that I’ve used for nearly [...]

Coming soon to a simulator near you : SVC-1648

This is promising news : Kelly Linden reported that he expects the fix to the C:SI kick bug to be deployed in the near future (or now, depending on the order of the rolling update, I guess), and has marked the Jira issue as [Resolved] and [Fixed] and deployed in the latest server-side code rollout [...]

Bitten in the butt by debug code again

Yup…  Those of you who’ve upgraded to the V1.0.5 Taketori Katana have probably already found the bit of debug code I had in there for the benefit of my beta testers, and which I should have taken out before releasing a general update.  I know that a few people have already reported (why only a [...]

New Vendors On The Way, and a Distraction

I’ve mentioned that there is an update to the Taketori coming, and that it’s just waiting for confirmation from a few testers that I haven’t totally botched it up.  With that new update pending, and the thought that I would once again have to run all around the grid updating vendors (for maybe the thirtieth [...]

Samurai Tournaments

Many of you are probably already aware of the new Tsushima sim, which has been running tournaments lately, but when DeeJay Kamachi asked if I would help spread the word to those who haven’t heard, I just had to say yes Deejay Kamachi wrote… Hello fellow C:SI community members,  In this letter I bring you [...]

There’s no such thing as a balanced weapon

So here I am, knocking myself out (almost literally, ugh I hate being sick) trying to make sure that the Taketori is "balanced", whatever the heck that means, and I’m still getting reports from users who say it’s too fast, too slow, too powerful, has too short of a range, has too long of a [...]

Kelly Linden : SVC-1648 is now [Fixed Internally]

Hot on the heels of yesterday’s announcement that Kelly Linden had been working on a fix for SVC-1648 ("The Kick Bug"), and my reply to his request for feedback on the proposed fix, he left the following comment : Kelly Linden said… Ok, I’m gonna move on then and consider this ‘fixed internally’. I’ll try [...]

Kelly Linden gives hope with a reply to SVC-1648

Aimee pointed out on a comment to my blog today about the fact that Kelly Linden has finally posted a follow-up comment on the SVC-1648 PJira issue (colloquially known as "The Kick Bug" to us C:SI fans) : Kelly Linden said: I believe I have a fix for the horizontal component of the push not [...]

Tokugawa Sim Is Closing

I just received this group notice : Group Notice From: DomoKun Giotto Dear Merchants, it is with a heavy heart that I write you today to  let you know that Tokugawa sim will be closing down. I know that many of you have an active clientele and that we have created a popular shopping experience [...]