I love to read Ordinal Malaprop’s blog, and am a loyal and long-time RSS subscriber. She is very well-spoken, witty, and nearly always completely on-point for any given topic, so when she discusses bugs in Second Life I usually feel motivated to listen closely. I am quite glad that I was paying attention today in particular, because I discovered something via Ordinal’s blog today that I would have missed otherwise, and it’s a critically important issue for the Combat: Samurai Island system as well as for many other products in-world.
In today’s post, A point of Soreness, Ordinal discusses a proposed feature change from Linden Lab that will (if it is implemented as proposed) break dashing in the C:SI system. Not only that, but it will break some combat moves in the Blood Drinkers as well as the Taketori, and ruin the new moves Archanox and Esprite were showing me last night :
Ordinal Malaprop said :
It all began with a missive from Soft Linden on the subject of things which might be included in the forthcoming 1.20 Release of the Client which enables us all to view the splendid Grid. Said missive included the forthcoming:
* DEV-4706 Make running more intuitive by double-tapping forward
Now, I consider that this would be a terrible thing; not at all instantly destructive of course, but at present, double-tapping has no meaning, thus there are scripts which attempt to use it for their own purposes – my own Dragonfly Wings, that Samurai Combat Island thing, all sorts. Adding client behaviour to that would disrupt that.
Ms. Malaprop has created JIRA issue VWR-6232 as a petition to stop Linden Lab® from breaking existing content by implementing this proposed "feature", and I would ask that anyone who reads this go vote, comment, and evangelize the issue among the community.
Please help spread the word, this is a critical issue with ramifications that Linden Lab in their shortsightedness simply cannot imagine.
6 Comments
That’s terrible. I’m heading over to vote right now.
wow, LL is just full of ‘breakyness’ lately. What is up with that.
Darien Caldwell’s latest blog post is : My Old Store
I don’t know
Maybe I’ve been too negative in my comments, and this is their way of pissing me off enough to leave
In any case, I just noticed that for the viewer I usually use, Dazzle, this new viewer is a mandatory upgrade. I guess I get to test the new “breakyness” personally
Okeys I just spammed notices to Aimee’s Neko Wafers, Meiji Administration, TFS Tournaments, and Date Clan. ^_^
Aimee Congrejo’s latest blog post is : Linden Lab® wants to break C:SI Dash, reassign keys
And Shika just sent a notice about it to Tendai. Hopefully we’ll start to see the votes roll in. ^_^
Aimee Congrejo’s latest blog post is : Linden Lab® wants to break C:SI Dash, reassign keys
I just created VWR-6256 Meta-issue: Bugs that effect C:SI Combat Samurai Island http://jira.secondlife.com/browse/VWR-6256 to keep track of all bugs that effect C:SI. If you know of any other bugs please start linking as related! Go link nao! xD
Aimee Congrejo’s latest blog post is : VWR-6256 Meta-issue: Bugs that effect C:SI Combat Samurai Island
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Linden Lab® wants to break C:SI Dash, reassign keys…
I urge *everyone* to go read Takuan’s blog post about DEV-4706 Make running more intuitive by double-tapping forward. In a nutshell they want to remap the keys to turn double-tap into run which will break dash and a bunch of…
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