Sorry for the lack of news these last few days, I’ve been sick Somehow, despite a profound lack of energy and overpowering brain fog, I’ve managed to come up with some code changes that I think will help people who are experiencing issues with jump-slash, jump-kick, and a few other issues. I hope to be [...]
I recently posted that "The Lab" had implemented a fix for SVC-1975 (Havok 4: Avatar jump height is greatly lessened), and that they would likely be deploying the fix in the near future. They just announced today that you can test that fix on the Beta Grid, which is pretty quick turnaround on a PJira [...]
For those of you not following the JIRA issues that are related to C:SI, I wanted to just quickly point out that Andrew Linden has indicated that a fix is in the works for the inability to jump as high under Havok 4 as you could in Havok 1, and seems likely to be released [...]
I spent some time talking to Malachi today, and with his assistance I was finally able to reproduce the problem he’s having. It would appear that the timing necessary to successfully do two consecutive aerial kicks is just natural for me, which is why I couldn’t reproduce it before, but I’ve got it now. After [...]
My day job entails a great deal of web/ajax work, so I subscribe to a great many blogs on such topics. Every once in a while, I see a post that is not only interesting in the context of my "billable" work, but could possibly have interesting implications for my C:SI work as well. Today’s [...]
I guess it never really occurred to me before, but I’ve recently begun to get a few questions about how to display a C:SI sword; the problem is that if you just rez the sword on the ground, it instantly turns invisible. This happens because it is assumed that when the sword is rezzed, it [...]
I’ve been fooled before, but I just received notice that work has started on issue SVC-1975: Avatar jump height is greatly lessened. While I’d prefer that they worked on the kick issue (SVC-1648), it looks like that issue is dead in the water and I’m happy that they are working on any of the several [...]
I was talking to Haruko recently, and she gave me the most devastating news… The next sword I was going to work on, inspired by a fantastic drawing I had seen some time ago, is already being done for the C:SI system by Ayame. Apparently she’s not only already working on it, but has made [...]
I’ve received some interesting feedback for the latest update. Most of it is positive, which is great, but some of it is negative as well. For instance, Keen Nitely reports that he cannot properly jumpkick; When he tries to jumpkick, leaving the kick button pressed, he slashes instead. I cannot duplicate this, which I find [...]
I just released an update to the Taketori Katana that addresses some very important issues that have been reported since the initial release. While it doesn’t address every issue that has been reported by customers, some of which I cannot seem to reproduce, the issues that are addressed were important enough to send an immediate [...]