In the last 15 minutes, I’ve gotten 30+ emails from my in-world vendors and various user’s swords that indicate that Second Life objects are failing to contact my web server, so I have temporarily disables sales once again.
This weekend, I will be removing all in-world Wave Katana vendors in preparation for switching over to networked vendors. I hope this doesn’t cause anyone any inconvenience, and I ask for your patience and understanding.
One last note : Because in-world objects seem to be unable at the moment to contact outside web servers, it is possible that the C:SI grid-wide scoring system is currently not storing all win/loss data that it should be. I am not able to get in-world long enough to verify this, and it could be that it is just inconsistent rather than failing every time. There’s nothing we can do about this : If Second Life is having network problems, it’s beyond our control
2 Comments
I have been having trouble with second life connections as well. You said you can’t get in world long. I can get a semi stable connection for a few min then nothing. I have taken to opening the statistics bar right away. I can see activity on my ethernet switch and my osx laptop can stream 128k music all day long but right at this moment I can’t get any further than logging in before it goes to zero K and logs me off. if I open a browser and do several different bandwidth tests I get great 1.5 to 4 meg results. I fear that if LL doesn’t figure out where they went wrong they could loose a bunch of us. I have been having trouble for some time now. Actually since a year ago when the graphics problems started.
Props to LL for all their hard work but I think they have moved a little to fast and left some lesser machined people in the dust and need to deal with this connectivity issue urgently.
Yes, it’s sad that Second Life continues to experience such drastic issues on a daily basis
The most recent two or three viewer releases have been among the worst I’ve seen in my two-and-a-half years of using Second Life, and if it weren’t for the fact that I have a lot of people in-world depending on me to keep my products up to date and compatible with the C:SI system, I’d probably just quit SL altogether.