Second Life network problems – Taketori Sales Offline

In the last 15 minutes, I’ve gotten 30+ emails from my in-world vendors and various user’s swords that indicate that Second Life objects are failing to contact my web server, so I have temporarily disables sales once again.

This weekend, I will be removing all in-world Wave Katana vendors in preparation for switching over to networked vendors.  I hope this doesn’t cause anyone any inconvenience, and I ask for your patience and understanding.

One last note : Because in-world objects seem to be unable at the moment to contact outside web servers, it is possible that the C:SI grid-wide scoring system is currently not storing all win/loss data that it should be.  I am not able to get in-world long enough to verify this, and it could be that it is just inconsistent rather than failing every time.  There’s nothing we can do about this : If Second Life is having network problems, it’s beyond our control :(

2 Comments

  1. Alchemy Kurosawa
    Posted 2009/01/09 at 2:19 am | Permalink

    I have been having trouble with second life connections as well. You said you can’t get in world long. I can get a semi stable connection for a few min then nothing. I have taken to opening the statistics bar right away. I can see activity on my ethernet switch and my osx laptop can stream 128k music all day long but right at this moment I can’t get any further than logging in before it goes to zero K and logs me off. if I open a browser and do several different bandwidth tests I get great 1.5 to 4 meg results. I fear that if LL doesn’t figure out where they went wrong they could loose a bunch of us. I have been having trouble for some time now. Actually since a year ago when the graphics problems started.

    Props to LL for all their hard work but I think they have moved a little to fast and left some lesser machined people in the dust and need to deal with this connectivity issue urgently.

  2. Posted 2009/01/09 at 7:03 am | Permalink

    Yes, it’s sad that Second Life continues to experience such drastic issues on a daily basis :(

    The most recent two or three viewer releases have been among the worst I’ve seen in my two-and-a-half years of using Second Life, and if it weren’t for the fact that I have a lot of people in-world depending on me to keep my products up to date and compatible with the C:SI system, I’d probably just quit SL altogether.