Tentative plans for Taketori Update

image I figured I’d present my tentative plan for an update to the Taketori, and give people a chance to provide feedback on it here before I release it.

What I’m thinking is that I’ll do some tweaks to the timing, since that’s been the hot-button topic of the instant messages I’ve been getting in-world, as well as revisit the kick push. 

I think the smartest way for me to do the timing tweaks is to roll back that code to a previous version (thank goodness for SVN) and go from there, so that as much as possible I avoid the drifting effect of patching a patch, then applying whatever changes might be necessary.

I’ll do the same thing with the kick code.  That code has a more easily understood reason for being off (remember when Kelly Linden told me I’d have to modify the push power to be consistent with the new Havok 4 changes?), so I’ll roll back to the original kick code and start the testing from there, tweaking if and where necessary.

I also downloaded the newly-released Release Candidate viewer that has Mono support, and will play around with that.  There are a large number of known bugs with this viewer, and I have no idea where Mono support is, so it may not work out to test sword scripts in Mono on the main grid.  If I can get it working without obvious disastrous problems, I’ll pass around some beta weapons running on Mono-compiled script to see how those do.  No promises there, though, I just don’t know if Mono is worthwhile yet.

I do know that Archanox has been testing out Mono on the Beta grid, and has been working on refactoring the C:SI scripts to take advantage of the Mono runtime’s better memory handling and increased memory space.  This should allow us to consolidate several scripts that were only split up due to limitations in LSL, and I’m quite excited about his progress so far.  I can’t wait to hear more about his experience with this!

6 Comments

  1. JulieAnne Rau
    Posted 2008/08/29 at 1:43 pm | Permalink

    I’m convinced, that part of what is being reported is “old” versions so I suggest we ensure that we reiterate the version number we are reporting on. Also, beta weapons (from lessons learn) should have a timer on them so they are inoperable after a certain time frame.

    For me the timing of the blade was never an issue. I believed a lot of it was lag/SIM performance. Again, I think that I’m going to provide as much SIM performance data as I can, if I get the opportunity to continue testing…

    JulieAnne

  2. Shindo
    Posted 2008/08/29 at 3:48 pm | Permalink

    New blades won’t work with new ones anyways. POOP!

  3. Posted 2008/08/29 at 5:08 pm | Permalink

    New blades won’t work with new ones anyways. POOP!

    I can make the betas compatible with anything, though I do need to take care to make them time-limited, as JulieAnne points out.

  4. Posted 2008/08/29 at 5:24 pm | Permalink

    I didn’t get a beta. :O You promised Robby. *goes off into a corner and cries*

  5. Posted 2008/08/29 at 6:52 pm | Permalink

    I didn’t get a beta. :O You promised Robby. *goes off into a corner and cries*

    I haven’t given a beta to anyone, yet. It’s my son’s birthday, and I’m not doing any in-world stuff today, but I should have some betas to give out tomorrow. Silly :)

  6. Solace Obviate
    Posted 2008/08/30 at 6:21 am | Permalink

    Happy Birthday mini-Robby!