Just some quick notes for anyone interested in the upcoming C:SI updates…
What’s changing?
I’m not fully up-to-date yet as I haven’t had the time or opportunity to discuss these things with the other developers in any detail, but here’s what I can gather from the updates Archanox has sent me so far :
- At the beginning of a duel, both participants will be set to full health and full stamina
- Kick has been changed to eliminate a potential math/script error, as well as to bring the kick power more into line with previous C:SI versions before the Havok 4 catastrophe that LL wrought.
- Fixes a bug in the Flame Naginata.
- All scripts will be migrated to MONO.
- THIS IS A MANDATORY UPDATE ON ALL C:SI WEAPONS
There’s surely more to add to this list, so I’ll post more updates as they become available, but for now it’s good to pay special attention to those last two items.
Having all of the scripts running in MONO will, I hope, have an overall positive effect on the system due to better memory management and runtime performance on the server side. I admit that it makes me a little nervous to switch over 20,000 users over to the new runtime, but I have high hopes just the same.
Because this is a mandatory update, all previous versions of all C:SI weapons will cease to function after the update is deployed. This is a good thing, of course, but there are sure to be questions about it. Clan leaders and clan sensei in particular will probably want to mention this to their clan members early so as to avoid surprises.
When’s it coming?
No idea. Seriously. That’s always the most-asked question, and perhaps the hardest of them all to answer. We need to coordinate the schedules of four very busy people, each of whom has to update several weapons (well, except me and my measly two weapons), and the changes have to be thoroughly tested.
It will be a while, I’m sure. As in, certainly not this week, and surely not more than six months from now. That’s about as specific as I’m comfortable with until we are actually nearly ready to release.
On the other hand, we’ll all be working to get it done in as short a period of time as possible. We’ll do our best
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Of course, if problems like this one continue to be a several-times-a-day occurrence, it will certainly take a lot longer
UPDATES YAY!… I think? :3 Anyways, I thought you guys were dead under a bridge or somewhere. Sure I heard of this and that but nothing really solid. Oh and though you have ONLY (>:P) two weapons, I think they are the most used. *wipes brown off lips* lol I’m glad that it seens that you are staying ’cause you had me nervous for a bit. I thought for sure that you were going to quit C:SI. I can’t wait for the chaos!
*scampers off to chase shiny thing*
I won’t quit C:SI, though when Second Life is having so much trouble I don’t spend a lot of time in-world. There are just too many interesting things I can do without wanting to deal with SL being a pain in the ass, but like I said I don’t imagine I’ll be quitting C:SI itself.
By the way, the updates Archanox sent me look pretty straightforward, and I’m actually looking forward to the fact that it’s a mandatory upgrade so that I can finally get rid of the problem of having so many old versions of my weapons still operational. That will help my update servers too, since I won’t have twenty people sending update requests several times a second because they refuse to upgrade to recent versions, lol.
Hi Robby =)
“At the beginning of a duel, both participants will be set to full health and full stamina”
Does that refer to duel mode? Or this is after winning any spar?
“Kick has been changed to eliminate a potential math/script error, as well as to bring the kick power more into line with previous C:SI versions before the Havok 4 catastrophe that LL wrought.”
Does “power” mean damage amount? I know they upped it a long time ago, and would be great if it were brought back to what it was before since kick spamming works as a strat in heavy lag.
“Fixes a bug in the Flame Naginata.”
Please God let this mean Arch fixed the kick length? This is prolly #2 on balance problems right now. If this is what this means though, get ready for some bitching, cause the kick has been broken for longer than it has worked. I can’t even think of 10 people that are around now that were around for when the Nagi kick wasn’t broken, so most people don’t know they’ve been playing with a bugged weapon.
“THIS IS A MANDATORY UPDATE ON ALL C:SI WEAPONS”
A few people have been using one of the old Taketori’s that was hyper fast, so this is great.
Is there any chance of you getting the Wave speed down? This is by far the main balance issue I think. About half of everyone seems to be using it, either to have the advantage of the hyper speed or to keep up with those that are looking for that advantage. You got the Taketori speed right I think (some people say its still too fast but if it is its by a really small amount), so if you could PLEASE make the Wave the same speed as your Taketori that would be soooooo wonderful. That alone would make me interested in C:SI again, and even more so if the Nagi kick is fixed.
Hi Robby. Happy Holidays! Glad to see your kids enjoying the snow.
I have a similar question about the health/stam resets. Does this mean that people can’t play King anymore, wherein a winner among a group of fighters stays on the mat without fully recharging?
And Kas, via fifth-hand word-of-mouth, I’m hearing the Nagi bug to be fixed in the update is in fact the kick range bug.
I’m pretty sure that’s specific to duel mode. I tried at one point to have it be after winning any spar, but then I ran into problems when there’s a ‘king of the hill’ kind of competition or whatever, in some situations it just wasn’t appropriate.
I’ll double-check the damage and let you know, but I know that at least it will be the same push power as it used to be. The Havok upgrade changed the kick’s push, which led to a whole different kick strategy for a lot of people.
I hesitate to say too much about this because it’s Arch’s weapon and I don’t know how much he wants me to discuss it (we’ve not discussed it directly with each other), but I think it’s safe to say that it fixes some range issues.
I will definitely be taking this opportunity to revisit speed/balance issues. Specifically, I have asked Archanox to send me another recent version of the Red Sunset Katana scripts, which is what the Wave is based on, so that I can ensure that it will be *exactly* the same speed. I’ve been meaning to do this kind of thing for quite some time now, but without a mandatory update it would be kind of meaningless because people could just choose to use the faster weapon.
See the previous comment
As I said above, I think that the recharge applies specifically to duel mode, for this very reason. In fact, I think that’s really the only solution to the problem, because otherwise there will always be a situation where auto-recharge isn’t appropriate. At least with duel mode, it’s well-known and expected behavior to heal to full after the fight.
Woo. Talk about good timing! I love the Red Sunset and have used the HoD and Ring heavily. I’ve also used the Wave heavily. I can assure you Robby that the Archeteks and the Wave are quite different in reference to 2-event speeds (attack-attack or attack-block, which may be related to how the swords change from one anim to another) and apparent resistance to stuns. When I have my block up, the Wave appears to be able to slash against it and keep attacking more so than other katana. I cannot be sure if this is just a combo anim carrying forward without delivery of damages or if I’m actually getting damaged since I stopped using the HUD long ago. But I have a strong feeling I’m acquiring damages.
Anyway, as always, I’d be delighted to continue to be part of the Daikon test team.
OMG I love you and Arch so much!!!
I noticed the same thing on Wave not stunning, but I think its the bug where if you get a close block (block just in time) the other person doesn’t stun. I think it happens all the time on the wave just cause its faster and getting the close call more often. I’m not sure though…
Archanox did just send me the new Red Sunset, so after dinner tonight I’ll log in and grab the scripts and do a diff on the Wave to see what’s up
Greetings.
This is a wonderful “present” to all c:si fighters.
Mono and “new balance” may require to everybody change of a strategy. It may perplex everybody…
However, it is unnecessary worries. Many fighters belong to Clan or a group. And they have many friends. Fighters do spar with them and study. And many new tactics will be made.
I wish next year will be happiest too for you your family and all c:si samurai and their family!!
Just a quick note. Last night in Meiji, I sparred Silver, both using Waves. My block was set before she started an attack. She slashed into my block, triggering the PING sound of the stun. But she was able to kick me right away and did deliver damage. So for what it’s worth, there’s an example of Wave on Wave stun issues too.
Well, I suppose that now is a good time to look into such things and see what I can do about them
OMG I LOVE YOU! O.O TY fianally!!
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[...] These last two days have been by far the best days I’ve had since I contracted the flu a couple of weeks ago, and I think I’ve actually started to kick it,. I have even managed to finally get all of the changes implemented for the upcoming C:SI update. [...]