It’s an insanely busy week for me, so I will have to keep this post short and simple : I recently placed my new vendors in several in-world locations as part of a staged rollout that would allow me enough time to ensure that I wasn’t going to experience a recurrence of the issue that [...]
This is an automatically-generated summary of all Combat: Samurai Island™ activity for the week starting on May 18, 2009. Please note that for the purposes of gathering statistics, each week starts on Monday rather than the more traditional Sunday. You can view the latest up-to-date statistics on the C:SI Weekly Stats Page. All-time totals Total [...]
As many of you already know, I’ve been working on a new C:SI weapon for some time now. It’s been one of those projects where I sweat and agonize over every little detail, and I’ve probably started over from the beginning on each piece of the thing no less than three times each. That’s okay [...]
This is an automatically-generated summary of all Combat: Samurai Island™ activity for the week starting on May 11, 2009. Please note that for the purposes of gathering statistics, each week starts on Monday rather than the more traditional Sunday. You can view the latest up-to-date statistics on the C:SI Weekly Stats Page. All-time totals Total [...]
I’ve updated my vendor scripts to (hopefully) remove the possibility of people exploiting circumstances similar to the recent event that allowed an unscrupulous resident to drain my account, and I have placed the updated vendors in two in-world locations: My primary store in Anhalt Hill, and the main Combat: Samurai Island store at the Samurai [...]
This is an automatically-generated summary of all Combat: Samurai Island™ activity for the week starting on May 04, 2009. Please note that for the purposes of gathering statistics, each week starts on Monday rather than the more traditional Sunday. You can view the latest up-to-date statistics on the C:SI Weekly Stats Page. All-time totals Total [...]
As reported by Arishia Nishi on the official C:SI forums, the latest Second Life Release Candidate viewer does not properly reflect changes to transparency on attached items, which results in the sheath and draw functionality of all Combat: Samurai Island weapons not working correctly in many cases. It is bad enough that a very large [...]
Every time I’ve logged in for the past three days, I see nothing but grey everywhere I look. Almost no textures will download, almost nothing will rez, and chat/IM is basically unusable. I rezzed several objects yesterday (a vendor, some weapons, etc.), and wasn’t able to even see them until today. Even now, they are [...]
KTG KATANA "HAKUOU" Check out this fantastic product video for the "HAKUOU" katana: I purchased one of these myself recently, and I have to admit I’m kind of jealous, because it’s every bit as cool as the video suggests. The build quality is excellent, and looks very much like a real katana. I’m a little [...]
This is an automatically-generated summary of all Combat: Samurai Island™ activity for the week starting on Apr 27, 2009. Please note that for the purposes of gathering statistics, each week starts on Monday rather than the more traditional Sunday. You can view the latest up-to-date statistics on the C:SI Weekly Stats Page. All-time totals Total [...]