I’m in the middle of a heavy push to complete two real-world projects at work, and don’t have a lot of time to write about this idea at the moment, but I wanted to at least take the time to ask for everyone’s thoughts and suggestions on the idea of implementing a basic Achievements system for Combat: Samurai Island.
Please keep in mind that I’m not suggesting anything "official" at this point, I just want to take advantage of my recent (and completely unearned) ban from Second Life to do something fun to show my appreciation for the C:SI community.
By now, many of you know that C:SI has a live Twitter feed to show combat results in near real-time. Straight combat results is interesting for all of five minutes, then it just gets repetitive. I thought it might be fun to throw in the occasional "So and so has earned such and such achievement" when someone meets a given set of criteria.
I’m thinking of stuff like this :
Noob-Killer – Defeated 10 people whose combat ratings are much lower in a single day.[UPDATE] This is apparently more controversial than I thought, and won’t be done. See comments below.
- Rising Star – Increased Combat Rating by 1,000 in a single day.
- Powerhouse (I, II, III) – Defeated 50, 100, or 500 higher rated opponents during the current week.
- Shugyosha – Fought 100 opponents in a single day.
Above are just initial thoughts, probably not well though out, but hopefully enough to give an idea of the kinds of things I’m thinking about.
So what I’d really like is to hear your thoughts. Is this kind of thing worthwhile? Would it be interesting? What kinds of achievements would you like to see?