Plays faster in Firefox It’s all Ravish’s fault I was talking with Ravish Tyne recently about the upcoming C:SI update, and what things I had planned for my own weapons specifically, and as often happens during such conversations, we talked about a lot of things that are peripherally related as well. One recurring theme was [...]
I’ve mentioned that there is an update to the Taketori coming, and that it’s just waiting for confirmation from a few testers that I haven’t totally botched it up. With that new update pending, and the thought that I would once again have to run all around the grid updating vendors (for maybe the thirtieth [...]
Just wanted to talk a little about the progress on the new sword, which has been "under development" for far too long… This sword has taken me far longer than any previous weapon I’ve made, for a number of reasons. Probably foremost is the fact that I’ve just not had the time to devote to [...]
I know I’ve been promising a Wave update to all my impatient customers, but the last two days spent on animations and script for the new sword have been so productive that I didn’t want to switch gears. I’ve mentioned before that I’m not so great at animating, so when I’m actually making progress I [...]
While I do own a copy of Poser, the "recommended" program for creating Second Life® animations, I strongly prefer DAZ|Studio. It’s easier for me, and while not as feature-packed as Poser, it works well enough for what I need to do. DAZ|Studio is free, is compatible with most Poser content, and is frequently updated. It [...]
There’s a thread going over at the Combat: Samurai Island forums about the pros and cons of using an animation override (such as the extremely popular ZHAO and ZHAO-II made by Ziggy Puff) while participating in combat. While other combat systems discuss which AO is the best, C:SI is somewhat different in that, being a [...]