Category Archives: Bug Reports

Open Thread – Discussions about Wave Katana and balance

I have a really heavy RL schedule this morning, and it’s going to be insanely hectic for me, so when I woke up this morning and saw that there were several comments on my last blog post regarding balance issues with the Wave Katana, I was not able to get up to speed before work [...]

Daikon Forge Kodachi Update Released (V1.02)

I just released a minor update to the Kodachi.  From the Release Notes : VERSION 1.02 RELEASE NOTES Resolved an issue with the block prim not appearing consistently, which could lead to the appearance of not having blocked an attack. (Thanks Dazy Shepard) Resolved an issue with a sheath prim that should have been invisible [...]

Latest SL Release Candidate breaks Sheath/Draw feature

As reported by Arishia Nishi on the official C:SI forums, the latest Second Life Release Candidate viewer does not properly reflect changes to transparency on attached items, which results in the sheath and draw functionality of all Combat: Samurai Island weapons not working correctly in many cases. It is bad enough that a very large [...]

Beta weapons forced upgrade now in effect

If you are a beta tester for the new versions of the Wave Katana or the Taketori Katana, you will now find that previous Beta versions no longer work.  When you attach an older Beta, you will get a chat message stating that "This product version has been permanently disabled", and the sword will permanently [...]

The bullshit of outage language

As I’ve mentioned before, I’m a software developer during my day job, and I read a lot of related blogs.  Like the blog for today’s subject (whose post title I blatantly stole), I will occasionally find one that fits Second Life well enough that I want to bring it to SL enthusiasts attention despite the [...]

Taketori Katana V1.0.8 Beta IS NOT USING MONO

I just wanted to point out that the rumors that the Taketori V1.0.8 RC2 Beta is using Mono-compiled scripts are false.  I did allow a few people to test a Mono version of the Taketori, and that fact seems to have become confused with the fact that the recent RC2 beta is intended to solve [...]

Mono servers causing severe delays in old LSL scripts

  I’ve complained about the symptoms, but now we may know the cause.  Thanks to some sleuthing by Makkiavelli Toland and my own experiences in trying to create a halfway decent workaround, it seems extremely likely that the cause is in the state_exit event being delayed. Tip of the samurai helmet to Escort DeFarge, who [...]

Mono is teh suxxors

Yup, that’s right, I said it : The Mono rollout blows goats. The plan, as given by Linden Lab™, was that existing scripts would not need to be recompiled to Mono, and could continue to run as they always have : Unless scripts are explicitly converted to run on Mono they will continue to run [...]

Tentative plans for Taketori Update

I figured I’d present my tentative plan for an update to the Taketori, and give people a chance to provide feedback on it here before I release it. What I’m thinking is that I’ll do some tweaks to the timing, since that’s been the hot-button topic of the instant messages I’ve been getting in-world, as [...]

What in the world is wrong with Second Life now?

I got an interesting IM this morning : [07:00] Silver Csak:  Dear Robby, The wave and the taketory dont work right in the Shadow sim,,,,,, starting in block position then to kick, then back to block,, takes about 7 seconds if it works at all,,,, pretty serious problem on this sim,,,, but it works fine [...]