Category Archives: Bug Reports

Taketori V1.0.7 is teh suxxorz?

Some people seem to think so, at any rate.  I’ve gotten a few comments to that effect, though to be honest they didn’t make as much sense to me as I’d like, due to the fact that at least one of them was sent by a person that does not speak English natively, and I [...]

Kick bug fixed – Could it be? Really?

Seems that some regions that were updated in today’s rolling restart include Kelly Linden’s fix for the infamous "C:SI Kick Bug", which was introduced with Havok 4 and removed the push part of the C:SI weapon’s kick attacks.  This was a major annoyance for many of us, and required a dramatic change of strategy for [...]

Reproducing the Detach-and-lose-item bug

I found some very interesting information on Keiki Lemieux’s blog this morning : Keiki posted some repro steps (discovered by Nock Forager) for consistently reproducing the "Inventory Item permanently disappears when detached" bug that I posted about before and which can be found in JIRA as issue VWR-6610.  The really frustrating part is that, as [...]

Coming soon to a simulator near you : SVC-1648

This is promising news : Kelly Linden reported that he expects the fix to the C:SI kick bug to be deployed in the near future (or now, depending on the order of the rolling update, I guess), and has marked the Jira issue as [Resolved] and [Fixed] and deployed in the latest server-side code rollout [...]

Bitten in the butt by debug code again

Yup…  Those of you who’ve upgraded to the V1.0.5 Taketori Katana have probably already found the bit of debug code I had in there for the benefit of my beta testers, and which I should have taken out before releasing a general update.  I know that a few people have already reported (why only a [...]

There’s no such thing as a balanced weapon

So here I am, knocking myself out (almost literally, ugh I hate being sick) trying to make sure that the Taketori is "balanced", whatever the heck that means, and I’m still getting reports from users who say it’s too fast, too slow, too powerful, has too short of a range, has too long of a [...]

Kelly Linden : SVC-1648 is now [Fixed Internally]

Hot on the heels of yesterday’s announcement that Kelly Linden had been working on a fix for SVC-1648 ("The Kick Bug"), and my reply to his request for feedback on the proposed fix, he left the following comment : Kelly Linden said… Ok, I’m gonna move on then and consider this ‘fixed internally’. I’ll try [...]

Kelly Linden gives hope with a reply to SVC-1648

Aimee pointed out on a comment to my blog today about the fact that Kelly Linden has finally posted a follow-up comment on the SVC-1648 PJira issue (colloquially known as "The Kick Bug" to us C:SI fans) : Kelly Linden said: I believe I have a fix for the horizontal component of the push not [...]

Working on an update for the Taketori Katana

Sorry for the lack of news these last few days, I’ve been sick Somehow, despite a profound lack of energy and overpowering brain fog, I’ve managed to come up with some code changes that I think will help people who are experiencing issues with jump-slash, jump-kick, and a few other issues. I hope to be [...]

Followup : SVC-1975 (Avatar Jump Height)

I recently posted that "The Lab" had implemented a fix for SVC-1975 (Havok 4: Avatar jump height is greatly lessened), and that they would likely be deploying the fix in the near future. They just announced today that you can test that fix on the Beta Grid, which is pretty quick turnaround on a PJira [...]