For those of you not following the JIRA issues that are related to C:SI, I wanted to just quickly point out that Andrew Linden has indicated that a fix is in the works for the inability to jump as high under Havok 4 as you could in Havok 1, and seems likely to be released [...]
I spent some time talking to Malachi today, and with his assistance I was finally able to reproduce the problem he’s having. It would appear that the timing necessary to successfully do two consecutive aerial kicks is just natural for me, which is why I couldn’t reproduce it before, but I’ve got it now. After [...]
My day job entails a great deal of web/ajax work, so I subscribe to a great many blogs on such topics. Every once in a while, I see a post that is not only interesting in the context of my "billable" work, but could possibly have interesting implications for my C:SI work as well. Today’s [...]
I’ve been fooled before, but I just received notice that work has started on issue SVC-1975: Avatar jump height is greatly lessened. While I’d prefer that they worked on the kick issue (SVC-1648), it looks like that issue is dead in the water and I’m happy that they are working on any of the several [...]
I’ve received some interesting feedback for the latest update. Most of it is positive, which is great, but some of it is negative as well. For instance, Keen Nitely reports that he cannot properly jumpkick; When he tries to jumpkick, leaving the kick button pressed, he slashes instead. I cannot duplicate this, which I find [...]
No, really. The newly released Second Life release-candidate viewer makes me physically ill. It’s bad enough that they want to change client key mappings, or that they’ve totally borked the LOD again, or that I crash every time I try to zoom in on something, but this gives me vertigo : Just the act of [...]
The viewer released yesterday doesn’t seem to want to download sculpted prim maps from the server. Here is a picture of the resolution of one of my sculpted prim textures after about 20 minutes of waiting : And here’s a (representation) of how sharp the image usually is after mere seconds, with an empty cache [...]
The problem mentioned in my "Linden Lab wants to break C:SI…" post was included in the just-announced V1.20 Release Candidate Viewer. Please take the time to vote for JIRA VWR-6232, we may still have time to change this! Reminder: Release Candidate viewers are optional updates that contain the latest round of bug fixes [...]
I love to read Ordinal Malaprop’s blog, and am a loyal and long-time RSS subscriber. She is very well-spoken, witty, and nearly always completely on-point for any given topic, so when she discusses bugs in Second Life I usually feel motivated to listen closely. I am quite glad that I was paying attention today in [...]
Well, apparently, since Linden Lab disabled profiles I cannot drop new updates to the Taketori Katana beta on people unless I see them in person. I’ve tried to drop one on several people today, no dice. Please don’t think I’m ignoring you if you don’t get an update in the next couple of days, it’s [...]