Category Archives: Cool Tech

The return of Weekly Duel Stats

In keeping with trying to catch up on all of the C:SI stuff I’ve been neglecting recently, I completely rewrote the Weekly Stats page so that it’s less demanding on our servers while allowing a great deal of flexibility on how it can evolve over time. As you can see from the snapshot, there’s not [...]

Another Skunkworks Project: Recent Activity

As you can see from the snapshot above, I’ve put up a new page on the official C:SI website that simply displays the results of the last 25 duels.  If you want to see more than 25 duels, you can still choose to view the C:SI Twitter Feed, but I think I actually prefer to [...]

Skunkworks: Real-time duel updates on Twitter

UPDATE:  I have applied to Twitter to have C:SI white-listed so that they are not subject to the API Request limit, and was just now notified that the request was approved and will be in effect within 48 hours. Every once in a while I guess I just get a bizarre notion in my head [...]

Playing with PrimComposer

PrimComposer is a 3ds Max plugin by Shack Dougall that can greatly streamline the building process for Second Life content creators by turning Max into an easy-to-use offline building environment. I’ve mentioned recently that I have started work on a new weapon, but I decided to take a little detour first to try and get [...]

Off Topic – 1100 Barrel Paintball Gun

What an amazing way to illustrate the different between serial and parallel processing, which is what makes video cards such a powerful general computing platform (for certain classes of problems, at least) in addition to being great at graphics. I think they did an excellent job on this

Find Second Life profiles easily with Ubiquity

I’m such a geek Early this morning, as I do pretty much every morning, I was sitting here with the day’s first cup of coffee and reading over my RSS feeds, and found an intriguing article on Ajaxian about a new Firefox plugin from Mozilla. Ubiquity is a Firefox plugin that adds a very slick [...]

Muh brain

Just felt like posting this, for no particular reason other than the fact that I like the way my eyes appear to be glowing in this one, which is a pretty darned cool effect

Debugging inspiration from an unexpected source

My day job entails a great deal of web/ajax work, so I subscribe to a great many blogs on such topics.  Every once in a while, I see a post that is not only interesting in the context of my "billable" work, but could possibly have interesting implications for my C:SI work as well. Today’s [...]

BUZZ: 1-prim interfaces (llDetectedTouchPos)

I just read the most exciting news by Frans Charming on SLOG about a discussion during the Mono Office Hour regarding interactive user interfaces on a single prim face. Essentially, scripters in Second Life have long wanted to be able to tell exactly where an object has been clicked, rather than simply which object was [...]

Buzz : Avatar Puppeteering in Second Life®

Last month, when I posted an article on realXtend joining with OpenSim, I mentioned that one of the things that got me truly excited while reading the proposed feature list was the ability to directly script the avatar skeleton. Here’s what I said at that time : Ability to script avatar skeletons – Apparently inverse [...]