Category Archives: C:SI

Taketori update coming soon, Wave Katana retired

I’ve been insanely busy lately in RL, due primarily to the need to pay bills and make ends meet despite having recently been laid off from my day job, so I haven’t really been able to give C:SI the attention it deserves.  I still only have one weapon for sale, and I’ve been getting a [...]

Open Thread – Discussions about Wave Katana and balance

I have a really heavy RL schedule this morning, and it’s going to be insanely hectic for me, so when I woke up this morning and saw that there were several comments on my last blog post regarding balance issues with the Wave Katana, I was not able to get up to speed before work [...]

Kodachi V1.06 Update – Now with more colors

As you can see from the above picture, I’ve been busy adding color customization to the Kodachi, which many people have been asking for / complaining about.  The 1.06 update takes it further by fixing the 1.05 update’s issues with colors being too dark on the handle, and adds the ability to choose between the [...]

Daikon Forge Kodachi Update Released (V1.02)

I just released a minor update to the Kodachi.  From the Release Notes : VERSION 1.02 RELEASE NOTES Resolved an issue with the block prim not appearing consistently, which could lead to the appearance of not having blocked an attack. (Thanks Dazy Shepard) Resolved an issue with a sheath prim that should have been invisible [...]

Dual-Wield Kodachi V1.0 Released

I’ve released version 1.0 of the dual-wield Kodachi today. It can be purchased in several locations in-world, including Samurai Island and other places in my profile Picks, or at XStreetSL by clicking on the image above. This high quality and ultra-detailed set of two samurai swords features sculpted prim construction, high-quality custom textures, and extremely [...]

Kodachi Progress Report

I’ve been slammed in RL lately, and haven’t been responding as quickly or as thoroughly as I’d like to the IMs and notecards people have been sending me lately, so I thought it would be good to take the time to give a quick progress update on my new C:SI weapon. As you can see from [...]

Kodachi Beta Update

Quick notes : Changed kick push power to match current generation of non-Beta weapons, since the C:SI update with increased kick push will not be rolled out before I release the Kodachi. Still no special attack – I mentioned this in the text on the box, but apparently nobody reads the box, haha.  I’m still [...]

About that kick…

I was talking to Krystal Renard last night about the kick on the current generation of Beta weapons, and while we were testing it, I had a realization that the problems that some people have recently been reporting might actually be specific to my weapons more than just a problem with the upcoming update.  While [...]

On dual-wield and balance

As some of you are already aware, I’ve been working heavily on a new weapon lately (pictured at right).  What I haven’t mentioned much is that my intention is to make it a dual-wield weapon, and I expect there will be a very mixed reaction from the community about that. I know there are a [...]