Category Archives: C:SI

C:SI Updates coming soon…

You’ve probably already seen Esprite’s recent message on the official C:SI website, but I still wanted to bring attention to the fact that there are some updates to the C:SI system currently under development and hopefully coming your way in the near future. I’ve gotten a script update from Archanox containing the following changes, among [...]

Stop. Just…. Stop.

I don’t know why, after over a year of only seeing these messages once in a great while, it’s becoming much more common to wake up to a bunch of emails like this : Mantaly Mathy has placed the C:SI script into an object named Object http://slurl.com/secondlife/Sea%20Shell/34/122/238 Mantaly Mathy has placed the C:SI script into [...]

Bare@Rose C:SI Tournament Today

I just received the following Samurai Island Warriors notice from Hinamori.  Unfortunately, I won’t be able to attend, as I’ve got an off-hours client install to do today.  That’s a bummer for me, because I’m sure it will be a lot of fun! Group Notice From: Hinamori Burleigh Hey all you warriors out there!  There’s [...]

Taketori Katana V1.0.8 Beta IS NOT USING MONO

I just wanted to point out that the rumors that the Taketori V1.0.8 RC2 Beta is using Mono-compiled scripts are false.  I did allow a few people to test a Mono version of the Taketori, and that fact seems to have become confused with the fact that the recent RC2 beta is intended to solve [...]

Mono servers causing severe delays in old LSL scripts

  I’ve complained about the symptoms, but now we may know the cause.  Thanks to some sleuthing by Makkiavelli Toland and my own experiences in trying to create a halfway decent workaround, it seems extremely likely that the cause is in the state_exit event being delayed. Tip of the samurai helmet to Escort DeFarge, who [...]

Mono is teh suxxors

Yup, that’s right, I said it : The Mono rollout blows goats. The plan, as given by Linden Lab™, was that existing scripts would not need to be recompiled to Mono, and could continue to run as they always have : Unless scripts are explicitly converted to run on Mono they will continue to run [...]

Tentative plans for Taketori Update

I figured I’d present my tentative plan for an update to the Taketori, and give people a chance to provide feedback on it here before I release it. What I’m thinking is that I’ll do some tweaks to the timing, since that’s been the hot-button topic of the instant messages I’ve been getting in-world, as [...]

What in the world is wrong with Second Life now?

I got an interesting IM this morning : [07:00] Silver Csak:  Dear Robby, The wave and the taketory dont work right in the Shadow sim,,,,,, starting in block position then to kick, then back to block,, takes about 7 seconds if it works at all,,,, pretty serious problem on this sim,,,, but it works fine [...]

Taketori V1.0.7 is teh suxxorz?

Some people seem to think so, at any rate.  I’ve gotten a few comments to that effect, though to be honest they didn’t make as much sense to me as I’d like, due to the fact that at least one of them was sent by a person that does not speak English natively, and I [...]

Working on it…

I know I’ve been out of touch lately, for a number of reasons (some of the pretty good ones, too *smirk*), but I was reading the daily Coding Horror blog entry this morning and it contained a little observation so obvious and powerful (yet frequently ignored) that I had to immediately act on it : [...]