Category Archives: Havok 4

Havok™ Early Adopter – 6 Fixes

Just announced on the Official Second Life® Blog, Havok™-Early Adopter and Beta Preview Refresh with 6 Fixes (say that three times fast now). It’s really hard to read at this moment, as the formatting is completely nonexistent, but that will probably be fixed right after I post this, so… Kudos to the Havok™-team for getting [...]

Samurai Edo is now testing Havok4

Just received this notice from the Samurai Island Warriors Group: Group Notice From: Esprite Xavier Hey Everyone! Samurai Edo has now entered the Early Adopter Program for Havok™ 4, so if you feel like testing stop by the sim! Be sure to report any weirdness you experience with the new physics engine.  I’m sure it [...]

Havok™ 4 has a *long* way to go

Well, after a couple of days of dealing with a Havok™ 4 Early Adopter sim, I’m fairly confidently able to say that the Havok™ 4 program is absolutely not ready for "prime time". It’s bad enough that the physics are sufficiently different as to cause problems for C:SI combat, but even non-physical things are borked.  [...]

[UPDATED] Mono is in final QA for Beta

I know, I know, we’ve all heard it before… Well, it seems more likely now than before, and as evidence I present a post on the Second Life® forums made two days ago by Periapse Linden: Mono is in final QA for beta The latest build of a Mono-enabled simulator is looking good. There are [...]

Cold Steel – Havok™ 4 Early Adopter

Just got an IM from Gregory Wellman telling me that Java Island II (the sim for Cold Steel) has chosen to participate in the Havok™ 4 Early Adopter Program, and was converted over today. I didn’t have much time to check it out personally, as I’m still at work, but I popped in briefly to [...]