Category Archives: Mono

Upcoming C:SI updates – Quick Notes

Just some quick notes for anyone interested in the upcoming C:SI updates…
What’s changing?
I’m not fully up-to-date yet as I haven’t had the time or opportunity to discuss these things with the other developers in any detail, but here’s what I can gather from the updates Archanox has sent me so far :

At the beginning of [...]

Mono servers causing severe delays in old LSL scripts

 
I’ve complained about the symptoms, but now we may know the cause.  Thanks to some sleuthing by Makkiavelli Toland and my own experiences in trying to create a halfway decent workaround, it seems extremely likely that the cause is in the state_exit event being delayed.
Tip of the samurai helmet to Escort DeFarge, who notified [...]

Mono is teh suxxors

Yup, that’s right, I said it : The Mono rollout blows goats.
The plan, as given by Linden Lab™, was that existing scripts would not need to be recompiled to Mono, and could continue to run as they always have :
Unless scripts are explicitly converted to run on Mono they will continue to run on [...]

Tentative plans for Taketori Update

I figured I’d present my tentative plan for an update to the Taketori, and give people a chance to provide feedback on it here before I release it.
What I’m thinking is that I’ll do some tweaks to the timing, since that’s been the hot-button topic of the instant messages I’ve been getting in-world, as [...]

Mono Update 6 Now Available For Testing

Linden Lab® recently posted that the Beta grid has a new Mono update deployed and available for testing :
The Mono regions on the beta grid are now running on shiny new simulators. This update includes fixes for the following:

SVC-1414 llBase64ToString does not work properly
SVC-1397 Unicode character difference between LSL2 and Mono
SVC-1867 Unable [...]

Second Life® Beta : Mono Beta Refresh

Nice to see this morning as I sit here sipping on my first cup of coffee for the day that Linden Lab® has been hard at work on Mono, and have announced a Mono Beta Refresh now available on the Beta Grid.
I’m hopeful that they’ve fixed some of the issues I was experiencing before, and [...]

Second Life® Mono VM Not Yet Useable

As excited as I was at the announcement that I could now test LSL Running on Mono on the Beta Grid, I immediately downloaded the new client and signed in to see how the C:SI scripts would run under this fancy schmancy speedy new backend.
And…  They don’t.  Well, most of them do, though not all [...]

Mono Beta Launch – For Realz this time

According to this post on the Official Second Life® Blog:
Mono Beta Launch
Tuesday, January 29th, 2008 at 2:11 PM PST by: babbagelinden
We’re very pleased to announce the beta testing of Mono in Second Life® Mono is a technology which will increase the speed of scripts running in Second Life® The goal is that [...]

Catching MONO from Linden Lab

Uh, yeah…  I’m just paraphrasing the following paragraph from a post on the VTeam blog entitled Q&A Series continues with Catching MONO… :
Don’t miss Q&A: Catching MONO tomorrow 1/28/08 & again 2/5/08
Linden Lab® Studio Icehouse is now testing a simulator upgrade which will dramatically speed the running of scripts. The Linden Scripting Language (LSL) will [...]

Mono is deployed on Beta Grid

I’m probably jumping the gun a little bit, but I just discovered a post on SLOG (Mono deployed on the Beta Grid) by Gwyneth Llewelyn that says the anxiously awaited day is here:
At the Linden Lab® Q&A today, following Joe ‘Linden’ Miller’s podcast, Joe just announced that Mono had been deployed on the Beta Grid. [...]