Just some quick notes for anyone interested in the upcoming C:SI updates… What’s changing? I’m not fully up-to-date yet as I haven’t had the time or opportunity to discuss these things with the other developers in any detail, but here’s what I can gather from the updates Archanox has sent me so far : At [...]
I’ve complained about the symptoms, but now we may know the cause. Thanks to some sleuthing by Makkiavelli Toland and my own experiences in trying to create a halfway decent workaround, it seems extremely likely that the cause is in the state_exit event being delayed. Tip of the samurai helmet to Escort DeFarge, who [...]
Yup, that’s right, I said it : The Mono rollout blows goats. The plan, as given by Linden Lab™, was that existing scripts would not need to be recompiled to Mono, and could continue to run as they always have : Unless scripts are explicitly converted to run on Mono they will continue to run [...]
I figured I’d present my tentative plan for an update to the Taketori, and give people a chance to provide feedback on it here before I release it. What I’m thinking is that I’ll do some tweaks to the timing, since that’s been the hot-button topic of the instant messages I’ve been getting in-world, as [...]
Linden Lab® recently posted that the Beta grid has a new Mono update deployed and available for testing : The Mono regions on the beta grid are now running on shiny new simulators. This update includes fixes for the following: SVC-1414 llBase64ToString does not work properly SVC-1397 Unicode character difference between LSL2 and Mono SVC-1867 [...]
Nice to see this morning as I sit here sipping on my first cup of coffee for the day that Linden Lab® has been hard at work on Mono, and have announced a Mono Beta Refresh now available on the Beta Grid. I’m hopeful that they’ve fixed some of the issues I was experiencing before, [...]
As excited as I was at the announcement that I could now test LSL Running on Mono on the Beta Grid, I immediately downloaded the new client and signed in to see how the C:SI scripts would run under this fancy schmancy speedy new backend. And… They don’t. Well, most of them do, though not [...]
According to this post on the Official Second Life® Blog: Mono Beta Launch Tuesday, January 29th, 2008 at 2:11 PM PST by: babbagelinden We’re very pleased to announce the beta testing of Mono in Second Life® Mono is a technology which will increase the speed of scripts running in Second Life® The goal is that [...]
Uh, yeah… I’m just paraphrasing the following paragraph from a post on the VTeam blog entitled Q&A Series continues with Catching MONO… : Don’t miss Q&A: Catching MONO tomorrow 1/28/08 & again 2/5/08 Linden Lab® Studio Icehouse is now testing a simulator upgrade which will dramatically speed the running of scripts. The Linden Scripting Language [...]
I’m probably jumping the gun a little bit, but I just discovered a post on SLOG (Mono deployed on the Beta Grid) by Gwyneth Llewelyn that says the anxiously awaited day is here: At the Linden Lab® Q&A today, following Joe ‘Linden’ Miller’s podcast, Joe just announced that Mono had been deployed on the Beta [...]