Category Archives: omgbots!

Playing with PrimComposer

PrimComposer is a 3ds Max plugin by Shack Dougall that can greatly streamline the building process for Second Life content creators by turning Max into an easy-to-use offline building environment.
I’ve mentioned recently that I have started work on a new weapon, but I decided to take a little detour first to try and get up [...]

Working on it…

I know I’ve been out of touch lately, for a number of reasons (some of the pretty good ones, too *smirk*), but I was reading the daily Coding Horror blog entry this morning and it contained a little observation so obvious and powerful (yet frequently ignored) that I had to immediately act on it :
And [...]

OMGBOTS! – Using bots for unit testing

It’s been one of those days…  On top of still dealing with the stress of Albertsons.com losing my order and having all of my grocery money locked up and unavailable for a week, I’m still working on my RL project even though I’ve been at it since about 5:00 this morning.
And yet, a conversation I [...]

Clan Information

In an ongoing attempt to make the Combat: Samurai Island system more comprehensive, compelling, and open we have started working on a few projects that require, among other things, the ability to programmatically discover who is in each official C:SI clan.
Unfortunately, there is no consistency on how the various clan groups are set up in [...]