I have a really heavy RL schedule this morning, and it’s going to be insanely hectic for me, so when I woke up this morning and saw that there were several comments on my last blog post regarding balance issues with the Wave Katana, I was not able to get up to speed before work [...]
As you can see from the above picture, I’ve been busy adding color customization to the Kodachi, which many people have been asking for / complaining about. The 1.06 update takes it further by fixing the 1.05 update’s issues with colors being too dark on the handle, and adds the ability to choose between the [...]
I just released a minor update to the Kodachi. From the Release Notes : VERSION 1.02 RELEASE NOTES Resolved an issue with the block prim not appearing consistently, which could lead to the appearance of not having blocked an attack. (Thanks Dazy Shepard) Resolved an issue with a sheath prim that should have been invisible [...]
Just some quick notes for anyone interested in the upcoming C:SI updates… What’s changing? I’m not fully up-to-date yet as I haven’t had the time or opportunity to discuss these things with the other developers in any detail, but here’s what I can gather from the updates Archanox has sent me so far : At [...]
You’ve probably already seen Esprite’s recent message on the official C:SI website, but I still wanted to bring attention to the fact that there are some updates to the C:SI system currently under development and hopefully coming your way in the near future. I’ve gotten a script update from Archanox containing the following changes, among [...]
In the last 15 minutes, I’ve gotten 30+ emails from my in-world vendors and various user’s swords that indicate that Second Life objects are failing to contact my web server, so I have temporarily disables sales once again. This weekend, I will be removing all in-world Wave Katana vendors in preparation for switching over to [...]
Yup… Those of you who’ve upgraded to the V1.0.5 Taketori Katana have probably already found the bit of debug code I had in there for the benefit of my beta testers, and which I should have taken out before releasing a general update. I know that a few people have already reported (why only a [...]
I’ve mentioned that there is an update to the Taketori coming, and that it’s just waiting for confirmation from a few testers that I haven’t totally botched it up. With that new update pending, and the thought that I would once again have to run all around the grid updating vendors (for maybe the thirtieth [...]
So here I am, knocking myself out (almost literally, ugh I hate being sick) trying to make sure that the Taketori is "balanced", whatever the heck that means, and I’m still getting reports from users who say it’s too fast, too slow, too powerful, has too short of a range, has too long of a [...]
Sorry for the lack of news these last few days, I’ve been sick Somehow, despite a profound lack of energy and overpowering brain fog, I’ve managed to come up with some code changes that I think will help people who are experiencing issues with jump-slash, jump-kick, and a few other issues. I hope to be [...]