I’ve been insanely busy lately in RL, due primarily to the need to pay bills and make ends meet despite having recently been laid off from my day job, so I haven’t really been able to give C:SI the attention it deserves. I still only have one weapon for sale, and I’ve been getting [...]
I’ve released version 1.0 of the dual-wield Kodachi today. It can be purchased in several locations in-world, including Samurai Island and other places in my profile Picks, or at XStreetSL by clicking on the image above.
This high quality and ultra-detailed set of two samurai swords features sculpted prim construction, high-quality custom textures, and extremely responsive [...]
I’ve been slammed in RL lately, and haven’t been responding as quickly or as thoroughly as I’d like to the IMs and notecards people have been sending me lately, so I thought it would be good to take the time to give a quick progress update on my new C:SI weapon.
As you can see from the [...]
Quick notes :
Changed kick push power to match current generation of non-Beta weapons, since the C:SI update with increased kick push will not be rolled out before I release the Kodachi.
Still no special attack – I mentioned this in the text on the box, but apparently nobody reads the box, haha. I’m still working [...]
I was talking to Krystal Renard last night about the kick on the current generation of Beta weapons, and while we were testing it, I had a realization that the problems that some people have recently been reporting might actually be specific to my weapons more than just a problem with the upcoming update.
While [...]
As some of you are already aware, I’ve been working heavily on a new weapon lately (pictured at right). What I haven’t mentioned much is that my intention is to make it a dual-wield weapon, and I expect there will be a very mixed reaction from the community about that.
I know there are a [...]
It’s an insanely busy week for me, so I will have to keep this post short and simple : I recently placed my new vendors in several in-world locations as part of a staged rollout that would allow me enough time to ensure that I wasn’t going to experience a recurrence of the issue that [...]
As many of you already know, I’ve been working on a new C:SI weapon for some time now. It’s been one of those projects where I sweat and agonize over every little detail, and I’ve probably started over from the beginning on each piece of the thing no less than three times each. That’s okay [...]
I’ve updated my vendor scripts to (hopefully) remove the possibility of people exploiting circumstances similar to the recent event that allowed an unscrupulous resident to drain my account, and I have placed the updated vendors in two in-world locations: My primary store in Anhalt Hill, and the main Combat: Samurai Island store at the Samurai [...]
You’ve probably already seen Esprite’s recent message on the official C:SI website, but I still wanted to bring attention to the fact that there are some updates to the C:SI system currently under development and hopefully coming your way in the near future.
I’ve gotten a script update from Archanox containing the following changes, among others:
Fix [...]