Category Archives: products

Taketori update coming soon, Wave Katana retired

I’ve been insanely busy lately in RL, due primarily to the need to pay bills and make ends meet despite having recently been laid off from my day job, so I haven’t really been able to give C:SI the attention it deserves.  I still only have one weapon for sale, and I’ve been getting a [...]

Dual-Wield Kodachi V1.0 Released

I’ve released version 1.0 of the dual-wield Kodachi today. It can be purchased in several locations in-world, including Samurai Island and other places in my profile Picks, or at XStreetSL by clicking on the image above. This high quality and ultra-detailed set of two samurai swords features sculpted prim construction, high-quality custom textures, and extremely [...]

Kodachi Progress Report

I’ve been slammed in RL lately, and haven’t been responding as quickly or as thoroughly as I’d like to the IMs and notecards people have been sending me lately, so I thought it would be good to take the time to give a quick progress update on my new C:SI weapon. As you can see from [...]

Kodachi Beta Update

Quick notes : Changed kick push power to match current generation of non-Beta weapons, since the C:SI update with increased kick push will not be rolled out before I release the Kodachi. Still no special attack – I mentioned this in the text on the box, but apparently nobody reads the box, haha.  I’m still [...]

About that kick…

I was talking to Krystal Renard last night about the kick on the current generation of Beta weapons, and while we were testing it, I had a realization that the problems that some people have recently been reporting might actually be specific to my weapons more than just a problem with the upcoming update.  While [...]

On dual-wield and balance

As some of you are already aware, I’ve been working heavily on a new weapon lately (pictured at right).  What I haven’t mentioned much is that my intention is to make it a dual-wield weapon, and I expect there will be a very mixed reaction from the community about that. I know there are a [...]

Vendors ready

It’s an insanely busy week for me, so I will have to keep this post short and simple :  I recently placed my new vendors in several in-world locations as part of a staged rollout that would allow me enough time to ensure that I wasn’t going to experience a recurrence of the issue that [...]

Diversions

As many of you already know, I’ve been working on a new C:SI weapon for some time now.  It’s been one of those projects where I sweat and agonize over every little detail, and I’ve probably started over from the beginning on each piece of the thing no less than three times each.  That’s okay [...]

New Vendors now in testing phase

I’ve updated my vendor scripts to (hopefully) remove the possibility of people exploiting circumstances similar to the recent event that allowed an unscrupulous resident to drain my account, and I have placed the updated vendors in two in-world locations: My primary store in Anhalt Hill, and the main Combat: Samurai Island store at the Samurai [...]

C:SI Updates coming soon…

You’ve probably already seen Esprite’s recent message on the official C:SI website, but I still wanted to bring attention to the fact that there are some updates to the C:SI system currently under development and hopefully coming your way in the near future. I’ve gotten a script update from Archanox containing the following changes, among [...]