Category Archives: Scripting

Stop. Just…. Stop.

I don’t know why, after over a year of only seeing these messages once in a great while, it’s becoming much more common to wake up to a bunch of emails like this :
Mantaly Mathy has placed the C:SI script into an object named Object
http://slurl.com/secondlife/Sea%20Shell/34/122/238
Mantaly Mathy has placed the C:SI script into an object [...]

Flabbergasted: Why don’t users report issues?

First of all, I do know that, despite the inflammatory headline, many users do in fact report bugs, and those users are a valuable asset and are appreciated.  But without any way to know specific numbers, I’d guess that maybe 75% of the bugs that are experienced by C:SI users go unreported.
This is especially [...]

BUZZ: 1-prim interfaces (llDetectedTouchPos)

I just read the most exciting news by Frans Charming on SLOG about a discussion during the Mono Office Hour regarding interactive user interfaces on a single prim face.
Essentially, scripters in Second Life have long wanted to be able to tell exactly where an object has been clicked, rather than simply which object was clicked.  [...]

Proceed with caution – Second Life® Utilities

It’s a bit of old news now (in Internet time, at least), but not long ago there was quite a bit of buzz in the Second Life® blogosphere about a new program called Second Inventory, whose stated purpose is to allow a Second Life® user to create a local backup of their Second Life® inventory [...]

Testing Tools : Fight Results Report

This morning I locked my previous post on the device that I was previously calling the "Duel Data Monitor", due to a disturbing recurring theme that people seem to be worried that it will somehow adversely affect the C:SI system, which I have absolutely no desire to do.  Rather than attempt to keep up with [...]

Some questions about training tools

It’s been on my mind for quite some time to revisit the topic, but I was recently reminded of my interest in third-party training tools for the C:SI system when Aimee brought a new one to my attention in a comment to the Jump Slash Difficulties post.
She mentioned one that I’d not yet heard of [...]

Small avatars, bounding boxes, and combat

Not long ago, I was standing around at the House of Blade store on Samurai Island, and there was someone that I was not familiar with there who wanted to spar anyone and everyone who showed up.
He was a decent fighter, not great, but better than many that chose to go against him.  Until Malachi [...]

Myth Busters – Second Life® Edition

Ever since I released the Wave Katana 2.0.3 update, I’ve been hearing rumors about it that I find somewhat disturbing.  It’s not the content of the rumors that I find most disturbing, however, but rather the fact that only a single good friend of mine is relaying them to me.
The rumors range from the new [...]

Wave Katana 2.0.3 Released

An update to the Wave Katana was released yesterday.  All owners of previous versions of the Wave will receive the update, of course, as part of the free lifetime updates program.
There’s not a lot of significant changes in this version, other than some tweaks to the control code.  Among those changes, I’ve re-introduced the ability [...]

New Sword : Quick Update

I know I’ve been promising a Wave update to all my impatient customers, but the last two days spent on animations and script for the new sword have been so productive that I didn’t want to switch gears.  I’ve mentioned before that I’m not so great at animating, so when I’m actually making progress I [...]