There’s a thread going over at the Combat: Samurai Island forums about the pros and cons of using an animation override (such as the extremely popular ZHAO and ZHAO-II made by Ziggy Puff) while participating in combat. While other combat systems discuss which AO is the best, C:SI is somewhat different in that, being a [...]
As excited as I was at the announcement that I could now test LSL Running on Mono on the Beta Grid, I immediately downloaded the new client and signed in to see how the C:SI scripts would run under this fancy schmancy speedy new backend.
And… They don’t. Well, most of them do, though not all [...]
According to this post on the Official Second Life® Blog:
Mono Beta Launch
Tuesday, January 29th, 2008 at 2:11 PM PST by: babbagelinden
We’re very pleased to announce the beta testing of Mono in Second Life® Mono is a technology which will increase the speed of scripts running in Second Life® The goal is that [...]
Uh, yeah… I’m just paraphrasing the following paragraph from a post on the VTeam blog entitled Q&A Series continues with Catching MONO… :
Don’t miss Q&A: Catching MONO tomorrow 1/28/08 & again 2/5/08
Linden Lab® Studio Icehouse is now testing a simulator upgrade which will dramatically speed the running of scripts. The Linden Scripting Language (LSL) will [...]
Well, after a couple of days of dealing with a Havok™ 4 Early Adopter sim, I’m fairly confidently able to say that the Havok™ 4 program is absolutely not ready for "prime time".
It’s bad enough that the physics are sufficiently different as to cause problems for C:SI combat, but even non-physical things are borked. For [...]
I know, I know, we’ve all heard it before… Well, it seems more likely now than before, and as evidence I present a post on the Second Life® forums made two days ago by Periapse Linden:
Mono is in final QA for beta
The latest build of a Mono-enabled simulator is looking good. There are still [...]