Category Archives: Second Life

Last week in C:SI – Mar 30, 2009

This is an automatically-generated summary of all Combat: Samurai Island™ activity for the week starting on Mar 30, 2009. Please note that for the purposes of gathering statistics, each week starts on Monday rather than the more traditional Sunday. You can view the latest up-to-date statistics on the C:SI Weekly Stats Page. All-time totals Total [...]

Last week in C:SI – Mar 23, 2009

This is an automatically-generated summary of all Combat: Samurai Island™ activity for the week starting on Mar 23, 2009. Please note that for the purposes of gathering statistics, each week starts on Monday rather than the more traditional Sunday. You can view the latest up-to-date statistics on the C:SI Weekly Stats Page. All-time totals Total [...]

Last week in C:SI – Mar 16, 2009

This is an automatically-generated summary of all Combat: Samurai Island™ activity for the week starting on Mar 16, 2009. Please note that for the purposes of gathering statistics, each week starts on Monday rather than the more traditional Sunday. You can view the latest up-to-date statistics on the C:SI Weekly Stats Page. All-time totals Total [...]

Last week in C:SI – Mar 09, 2009

This is an automatically-generated summary of all Combat: Samurai Island™ activity for the week starting on Mar 09, 2009. Please note that for the purposes of gathering statistics, each week starts on Monday rather than the more traditional Sunday. You can view the latest up-to-date statistics on the C:SI Weekly Stats Page. All-time totals Total [...]

This week in C:SI – Mar 02, 2009

This is an automatically-generated summary of all Combat: Samurai Island™ activity for the week starting on Mar 02, 2009. Please note that for the purposes of gathering statistics, each week starts on Monday rather than the more traditional Sunday. You can view the latest up-to-date statistics on the C:SI Weekly Stats Page. All-time totals Total [...]

Playing with PrimComposer

PrimComposer is a 3ds Max plugin by Shack Dougall that can greatly streamline the building process for Second Life content creators by turning Max into an easy-to-use offline building environment. I’ve mentioned recently that I have started work on a new weapon, but I decided to take a little detour first to try and get [...]

WTF – Password required to read SL Blog?!?!?!

Check out this dialog I was just presented with when I opened Firefox to read some of today’s blogosphere buzz : Okay…  "Apparently there’s a picture or something in that blog post that is hosted on JIRA, which is causing the browser to ask me for my password", I thought to myself, "I should go [...]

Second Life network problems – Taketori Sales Offline

In the last 15 minutes, I’ve gotten 30+ emails from my in-world vendors and various user’s swords that indicate that Second Life objects are failing to contact my web server, so I have temporarily disables sales once again. This weekend, I will be removing all in-world Wave Katana vendors in preparation for switching over to [...]

Kelly Linden gives hope with a reply to SVC-1648

Aimee pointed out on a comment to my blog today about the fact that Kelly Linden has finally posted a follow-up comment on the SVC-1648 PJira issue (colloquially known as "The Kick Bug" to us C:SI fans) : Kelly Linden said: I believe I have a fix for the horizontal component of the push not [...]

[Resolved] Avatar Jump Height SVC-1975

For those of you not following the JIRA issues that are related to C:SI, I wanted to just quickly point out that Andrew Linden has indicated that a fix is in the works for the inability to jump as high under Havok 4 as you could in Havok 1, and seems likely to be released [...]