As I’ve mentioned before, I’m a software developer during my day job, and I read a lot of related blogs. Like the blog for today’s subject (whose post title I blatantly stole), I will occasionally find one that fits Second Life well enough that I want to bring it to SL enthusiasts attention despite the [...]
If, like me, you own an NVIDIA graphics card, you might be somewhat interested to learn that they released new OpenGL drivers today. While Second Life is not, to my knowledge anyways, using OpenGL 3.0, there have also been enhancements to some OpenGL 2.1 extensions, so it’s possible you’ll still see some improvement with this [...]
I’m such a geek Early this morning, as I do pretty much every morning, I was sitting here with the day’s first cup of coffee and reading over my RSS feeds, and found an intriguing article on Ajaxian about a new Firefox plugin from Mozilla. Ubiquity is a Firefox plugin that adds a very slick [...]
I know I’ve been out of touch lately, for a number of reasons (some of the pretty good ones, too *smirk*), but I was reading the daily Coding Horror blog entry this morning and it contained a little observation so obvious and powerful (yet frequently ignored) that I had to immediately act on it : [...]
It’s been one of those days… On top of still dealing with the stress of Albertsons.com losing my order and having all of my grocery money locked up and unavailable for a week, I’m still working on my RL project even though I’ve been at it since about 5:00 this morning. And yet, a conversation [...]
Last month, when I posted an article on realXtend joining with OpenSim, I mentioned that one of the things that got me truly excited while reading the proposed feature list was the ability to directly script the avatar skeleton. Here’s what I said at that time : Ability to script avatar skeletons – Apparently inverse [...]
As I mentioned yesterday, I’ve decided that now is a good time for me to redesign the theme I use for my blog. For too long now, I’ve used a WordPress theme that, while it looked nice enough, did absolutely nothing to visually convey the topic or spirit of the site. I’m pretty pleased with [...]
Many of you probably already know that we had decided to move the C:SI Weekly Statistics page from this site over to the official Samurai Island website, and I’ve been working toward that end by trying to figure out the best and most easily maintainable way to integrating that functionality into the C:SI software. While [...]
I finally got around to checking the backup of Akismet-flagged comments to my blog today, and found a very curious one from Darien Caldwell, who is also a (rather more well-known than I am) Second Life® scripter and content creator. This may provide a bit of a clue to the problem I posted about before [...]
It’s a bit of old news now (in Internet time, at least), but not long ago there was quite a bit of buzz in the Second Life® blogosphere about a new program called Second Inventory, whose stated purpose is to allow a Second Life® user to create a local backup of their Second Life® inventory [...]