I’ve been insanely busy lately in RL, due primarily to the need to pay bills and make ends meet despite having recently been laid off from my day job, so I haven’t really been able to give C:SI the attention it deserves. I still only have one weapon for sale, and I’ve been getting a [...]
I figured I’d present my tentative plan for an update to the Taketori, and give people a chance to provide feedback on it here before I release it. What I’m thinking is that I’ll do some tweaks to the timing, since that’s been the hot-button topic of the instant messages I’ve been getting in-world, as [...]
Yup… Those of you who’ve upgraded to the V1.0.5 Taketori Katana have probably already found the bit of debug code I had in there for the benefit of my beta testers, and which I should have taken out before releasing a general update. I know that a few people have already reported (why only a [...]
I spent some time talking to Malachi today, and with his assistance I was finally able to reproduce the problem he’s having. It would appear that the timing necessary to successfully do two consecutive aerial kicks is just natural for me, which is why I couldn’t reproduce it before, but I’ve got it now. After [...]
I just released an update to the Taketori Katana that addresses some very important issues that have been reported since the initial release. While it doesn’t address every issue that has been reported by customers, some of which I cannot seem to reproduce, the issues that are addressed were important enough to send an immediate [...]