Category Archives: Testing

Tentative plans for Taketori Update

I figured I’d present my tentative plan for an update to the Taketori, and give people a chance to provide feedback on it here before I release it.
What I’m thinking is that I’ll do some tweaks to the timing, since that’s been the hot-button topic of the instant messages I’ve been getting in-world, as [...]

Taketori V1.0.7 is teh suxxorz?

Some people seem to think so, at any rate.  I’ve gotten a few comments to that effect, though to be honest they didn’t make as much sense to me as I’d like, due to the fact that at least one of them was sent by a person that does not speak English natively, and I [...]

OMGBOTS! – Using bots for unit testing

It’s been one of those days…  On top of still dealing with the stress of Albertsons.com losing my order and having all of my grocery money locked up and unavailable for a week, I’m still working on my RL project even though I’ve been at it since about 5:00 this morning.
And yet, a conversation I [...]

Think the Naginata has a long-range kick?

Well, it just might turn out that you’re absolutely correct.  I admit that I haven’t spent a great deal of time fighting with or against the naginata, and that may be a part of why I was unaware of the long range of the naginata’s kick.  With all of the comment’s I’ve read lately [...]

Working on an update for the Taketori Katana

Sorry for the lack of news these last few days, I’ve been sick
Somehow, despite a profound lack of energy and overpowering brain fog, I’ve managed to come up with some code changes that I think will help people who are experiencing issues with jump-slash, jump-kick, and a few other issues.
I hope to be [...]

Some feedback on Taketori Katana V1.0.3

I’ve received some interesting feedback for the latest update.  Most of it is positive, which is great, but some of it is negative as well.
For instance, Keen Nitely reports that he cannot properly jumpkick; When he tries to jumpkick, leaving the kick button pressed, he slashes instead.  I cannot duplicate this, which I find [...]

Taketori Katana V1.0 released

Yesterday I quietly released the Taketori Katana.  It is available in my main shop at Anhalt Hill (first place in my profile Picks) as well as SL Exchange :

So far I’ve gotten mostly good feedback, though there’s at least one person out there who apparently hates it (I think his exact words were "The handling [...]

Taketori Katana Beta period ends

I have decided to end the Beta Testing period of the Taketori Katana in order to concentrate on the final steps required for actual product release.  To all of those who have recently requested to join the beta program and have not received a response from me, I apologize for not getting back to you [...]

Progress Update : Taketori Katana

Just wanted to talk a little about the progress on the new sword, which has been "under development" for far too long…
This sword has taken me far longer than any previous weapon I’ve made, for a number of reasons.  Probably foremost is the fact that I’ve just not had the time to devote to getting [...]

Flabbergasted: Why don’t users report issues?

First of all, I do know that, despite the inflammatory headline, many users do in fact report bugs, and those users are a valuable asset and are appreciated.  But without any way to know specific numbers, I’d guess that maybe 75% of the bugs that are experienced by C:SI users go unreported.
This is especially [...]