In the last 15 minutes, I’ve gotten 30+ emails from my in-world vendors and various user’s swords that indicate that Second Life objects are failing to contact my web server, so I have temporarily disables sales once again. This weekend, I will be removing all in-world Wave Katana vendors in preparation for switching over to [...]
NOTE: This is a personal rant, not relevant to my Second Life or Combat: Samurai Island in any way, it just gives me a way to voice my dissatisfaction with a company knowing that Google will index it and make it available to others with the same complaint, as there are apparently quite a few [...]
Due to Second Life being full of fail and the Lindens taking several hours to finally even notice the problem, I’ve disabled all sales of the Taketori Katana until further notice. Once I’m convinced that Second Life has returned to some semblance of stability, and that people can no longer continue to take advantage of [...]
I found some very interesting information on Keiki Lemieux’s blog this morning : Keiki posted some repro steps (discovered by Nock Forager) for consistently reproducing the "Inventory Item permanently disappears when detached" bug that I posted about before and which can be found in JIRA as issue VWR-6610. The really frustrating part is that, as [...]
I’ve been reading a very disturbing thread on the SL Forums (registration required) that points to a new type of inventory loss bug : VWR-6610 – Detaching a HUD could lead to the permanent loss of the detached item. There are multiple ways to detach a HUD, of course, but far and away the most [...]
Seriously, I’m not trying to be annoying…. First I put the wrong sheath in the update… Then I crashed while updating the update server… Then I crashed AGAIN while updating the update server… So if you got 15 updates of the Taketori Katana, I am SINCERELY sorry!!!
No, really. The newly released Second Life release-candidate viewer makes me physically ill. It’s bad enough that they want to change client key mappings, or that they’ve totally borked the LOD again, or that I crash every time I try to zoom in on something, but this gives me vertigo : Just the act of [...]
The MeraTalk blog has a short and sweet post today that humorously highlights how Second Life is not only failing to scale to high concurrency, but has actually gotten worse in the last year despite the infamous assertion that Second Life could easily scale to 100,000 concurrent users. Well, maybe not a failure in this [...]
The viewer released yesterday doesn’t seem to want to download sculpted prim maps from the server. Here is a picture of the resolution of one of my sculpted prim textures after about 20 minutes of waiting : And here’s a (representation) of how sharp the image usually is after mere seconds, with an empty cache [...]
The problem mentioned in my "Linden Lab wants to break C:SI…" post was included in the just-announced V1.20 Release Candidate Viewer. Please take the time to vote for JIRA VWR-6232, we may still have time to change this! Reminder: Release Candidate viewers are optional updates that contain the latest round of bug fixes [...]