Vendors Disappearing?

If I have (or rather, had) vendors in your location recently that have suddenly disappeared yesterday or today, it’s not because I’m no longer interested in having them there.

The actual reason is that the new server rollout that Linden Lab is doing is resetting the scripts in my vendors for some reason.  When that happens, the vendors cannot properly initialize until I am present to grant debit permissions, so they self-destruct.

In any case, it looks like I’m ready to release the new Kodachi weapon, so I’ll be replacing all my vendors at the same time I put the Kodachi for sale tomorrow or Saturday.

 

Kodachi Progress Report

I’ve been slammed in RL lately, and haven’t been responding as quickly or as thoroughly as I’d like to the IMs and notecards people have been sending me lately, so I thought it would be good to take the time to give a quick progress update on my new C:SI weapon.

Kodachi w/ Tansu

As you can see from the above snapshot (which is an in-world snapshot with a gradient background photoshopped in), the build part is basically done, and I’ve started working on the product box / display stand.  I’m relatively close to being able to call those parts finished as well.

I still need to make a hip-mounted sheath set for those who wish to have that option, and the animations to go with it.  This should be relatively quick and easy to do, so I’m not too worried about that.

I also still need to finish the special attack.  This is the biggest task remaining now, and the one I’ve been looking forward to the least lately.  I do have a working special attack now, but it looks pretty lame, so I need to : Tweak the animations, completely redo the particle effects, find/make/edit a suitable sound effect to go with it, and test it to make sure that it’s consistent with other special attacks.

After all of that, I’ll distribute a version to a select few Beta testers (those who have given me the most/best feedback) that works with existing weapons, so that I can make sure that it works as expected and doesn’t bring up any big balance issues. 

There’s still lots of stuff left to do, and although I currently have a lot going on in my RL that needs my time and attention, I’m working hard to get this thing done

Last week in C:SI – Jul 06, 2009

This is an automatically-generated summary of all Combat: Samurai Island™ activity for the week starting on Jul 06, 2009. Please note that for the purposes of gathering statistics, each week starts on Monday rather than the more traditional Sunday.

You can view the latest up-to-date statistics on the C:SI Weekly Stats Page.


All-time totals
Total Warriors 23,427
Sims Fought In 8,595
Total Fights 3,032,952


Weekly Summary
Total Fights 24,726
Sims Fought In 121
Active Warriors 527


Most active regions
Region Fights
Omi Province 6,593
Meiji 4,485
GORYOUKAKU 2,938
Shadow 1,465
Tora 1,399
Edgerley 1,343
Manolo Mansion 782
Japan Sakura Area 616
Dragon Claw Island 601
Shogunate ShinRyu Kan 495


Most active warriors
Warrior Wins Losses Total
Rabbit Jonson 1,538 177 1,715
VoxWard Westland 637 939 1,576
Julianna Holmer 586 663 1,249
Yuu Kranfel 389 748 1,137
masmako Slade 860 256 1,116
gabrielife Actor 566 541 1,107
Shinzo Yakubu 503 553 1,056
Atita Kas 588 332 920
VEGETA Ruben 379 397 776
YuzunekoAichi Neiro 215 534 749

Last week in C:SI – Jun 29, 2009

This is an automatically-generated summary of all Combat: Samurai Island™ activity for the week starting on Jun 29, 2009. Please note that for the purposes of gathering statistics, each week starts on Monday rather than the more traditional Sunday.

You can view the latest up-to-date statistics on the C:SI Weekly Stats Page.


All-time totals
Total Warriors 23,367
Sims Fought In 8,563
Total Fights 3,008,023


Weekly Summary
Total Fights 25,892
Sims Fought In 131
Active Warriors 577


Most active regions
Region Fights
Omi Province 5,031
Meiji 4,699
GORYOUKAKU 2,878
Shadow 2,077
Tora 1,773
Penghu 1,103
Dragon Claw Island 1,099
Edgerley 1,063
Shogunate ShinRyu Kan 643
Gamma Quadrant 636


Most active warriors
Warrior Wins Losses Total
Rabbit Jonson 1,640 314 1,954
masmako Slade 873 196 1,069
Yuu Kranfel 335 707 1,042
Julianna Holmer 427 476 903
sorpion Eyre 313 542 855
Brenna Beck 643 134 777
Shinzo Yakubu 249 482 731
Markviola Dryke 524 174 698
Kazumi Aristocrat 423 201 624
VoxWard Westland 106 511 617

When HP Customer Service Fails…

… You just have to fix it yourself

Many of you know that I have two accounts, but not that many know that Takuan was my original account, and Robby is actually named for an RL friend.  Here is that RL friend, frustrated that HP customer service was not able to adequately fix a “known problem” with the HP dv6000 laptop motherboard :

NOTE: Opening the case may void your warranty!

 

Geisha WTF

Zai just showed me this… I must have said “What the heck?” at least seven different times, laughing all the while

Kodachi Beta Update

Quick notes :

  • Changed kick push power to match current generation of non-Beta weapons, since the C:SI update with increased kick push will not be rolled out before I release the Kodachi.
  • Still no special attack – I mentioned this in the text on the box, but apparently nobody reads the box, haha.  I’m still working on the special, and hope to finish it this weekend.
  • Fixed a problem where Kodachi weapons would not block when used against another Kodachi.  Stoopid bug, easily fixed
  • Automatic Updates – The script that checks for updates is now in the sheath, rather than the sword.  It drives me absolutely BONKERS that people continue to detach a weapon after each duel, causing the weapon to ping my website to check for updates, and some people never upgrade their old weapons, which overburdens my update server unnecessarily.  If you want to force the weapon to check for updates, detach and re-attach the sheath instead of the weapon.
  • Tweaked the kick timing a bit.  This is experimental, and feedback is desired.  It is hoped that this makes it easier to counterattack after a kick, but I need to know if this changes weapon balance in any adverse way.

 

Sick again

I know I promised several people yesterday that I would have an updated Kodachi beta available for them today, but I’m going to beg out for the day.  I just don’t feel well enough to do anything but take a nap and have a good read (re-reading The Book of Jhereg for those interested).

Sorry about that.  I really don’t like to tell people I’m going to do something and then not follow through, but I’m sure you’ll understand; we’ve all been there at least once, I think.  Hopefully a good sleep will make me feel better, and I’ll be able to get that out tomorrow.

So on that note, here’s one of my all-time favorite bands, singing a song by the same name as the title of this post

 

About that kick…

I was talking to Krystal Renard last night about the kick on the current generation of Beta weapons, and while we were testing it, I had a realization that the problems that some people have recently been reporting might actually be specific to my weapons more than just a problem with the upcoming update. 

While it’s true that the increased kick power is part of the problem, it may not be the entire problem, and that is something I intend to look into in the very near future.  Since I am the only C:SI dev with a public beta out right now, it’s quite possible that any problems specific to my code simply weren’t being made obvious because of the inability to compare them to the other dev’s weapons.

Having said that, there’s another kick-related issue of more immediate concern to me (and presumably to some of you): It seems almost certain that the new update will not be released before I am ready to release my new dual-wield Kodachi, and currently the Kodachi is using the same kick strength as the update.

Obviously, I need to change the Kodachi kick to align with current non-Beta weapons, and I hope to finish that and have an update available tonight. Since this beta currently only works with other Daikon Forge beta weapons, this might cause some difficulties for those of you who are doing beta testing, since it will be significantly different from the Taketori and Wave betas.  Unfortunately, there’s really nothing that can be done about that.

Other than that, I’m not hearing a lot of complaints, so I think things are looking pretty good so far.  Well…  I say I’m not hearing a lot of complaints, but I can’t be absolutely certain, since I don’t speak Japanese and masmako’s blog post was translated by Google Translate in a very odd way and I have no idea whatsoever if she likes it or hates it 

 

Happy Birthday Esprite!

I’d like to express by best wishes for Esprite on his birthday today. I hope it’s a great one!

 

PS: Don’t know if he wants this publicly known (though he did mention it on Twitter, so…), so if this post suddenly disappears, just pretend you never saw it