Last week in C:SI – Jun 22, 2009

This is an automatically-generated summary of all Combat: Samurai Island™ activity for the week starting on Jun 22, 2009. Please note that for the purposes of gathering statistics, each week starts on Monday rather than the more traditional Sunday.

You can view the latest up-to-date statistics on the C:SI Weekly Stats Page.


All-time totals
Total Warriors 23,288
Sims Fought In 8,526
Total Fights 2,981,898


Weekly Summary
Total Fights 27,618
Sims Fought In 123
Active Warriors 576


Most active regions
Region Fights
Meiji 6,370
Omi Province 4,373
GORYOUKAKU 3,679
Tora 1,973
Edgerley 1,341
Shadow 1,314
Dragon Claw Island 1,261
EDO JAPAN KITAMACHI 597
Penghu 585
Japan Sakura Area 508


Most active warriors
Warrior Wins Losses Total
Rabbit Jonson 1,380 280 1,660
Yuu Kranfel 365 896 1,261
Kazumi Aristocrat 795 341 1,136
josbill Bertolucci 563 496 1,059
Atita Kas 591 415 1,006
Shinzo Yakubu 202 695 897
Brenna Beck 752 113 865
Renat Sporg 445 328 773
Shiori Carter 476 > 291 767
masmako Slade 609 157 766

Kodachi Beta Testing

pretty, huh?I’m nearly ready to have people start Beta testing my new dual-wield Kodachi.

I’d originally intended to discuss the features and design, but I’m far too angry and discouraged by the latest Second Life “feature” to really bother with it.

Nevertheless, I know that there are people who are curious as to the progress of the new weapon, so suffice it to say that as soon as my alpha testers give it the green light I will start rolling out a few Betas.  That could happen as early as this evening.

For those of you who are interested, the latest Second Life viewer includes a feature to simply not render nearby prims when it has reached a maximum number of vertices IN THE ENTIRE SCENE.  In other words, it basically says “I’ve rendered all I’m going to render, and too bad for you if your attachments look broken or missing”: http://jira.secondlife.com/browse/VWR-13868

There are other new “features” giving me heartburn, but that particular one is preventing me from taking snapshots for the product posters, so I’m particularly aggravated by it.

 

 

Last week in C:SI – Jun 15, 2009

This is an automatically-generated summary of all Combat: Samurai Island™ activity for the week starting on Jun 15, 2009. Please note that for the purposes of gathering statistics, each week starts on Monday rather than the more traditional Sunday.

You can view the latest up-to-date statistics on the C:SI Weekly Stats Page.


All-time totals
Total Warriors 23,222
Sims Fought In 8,503
Total Fights 2,954,074


Weekly Summary
Total Fights 25,331
Sims Fought In 145
Active Warriors 625


Most active regions
Region Fights
Meiji 4,991
GORYOUKAKU 2,674
Tora 2,535
Omi Province 2,514
Penghu 1,527
Edgerley 1,501
Shadow 1,127
Dragon Claw Island 664
Aloha Sea Star 609
Tartarus 520


Most active warriors
Warrior Wins Losses Total
Rabbit Jonson 1,384 223 1,607
Yuu Kranfel 236 666 902
sorpion Eyre 281 451 732
Kazumi Aristocrat 441 282 723
Brenna Beck 544 155 699
Ardnaxela Diavolo 259 402 661
Shinzo Yakubu 194 382 576
masmako Slade 400 171 571
Akashi Shinn 152 375 527
Spaiku Schoonhoven 330 150 480

Last week in C:SI – Jun 08, 2009

This is an automatically-generated summary of all Combat: Samurai Island™ activity for the week starting on Jun 08, 2009. Please note that for the purposes of gathering statistics, each week starts on Monday rather than the more traditional Sunday.

You can view the latest up-to-date statistics on the C:SI Weekly Stats Page.


All-time totals
Total Warriors 23,155
Sims Fought In 8,468
Total Fights 2,928,481


Weekly Summary
Total Fights 26,812
Sims Fought In 151
Active Warriors 644


Most active regions
Region Fights
Meiji 6,380
Omi Province 3,842
GORYOUKAKU 3,700
Tora 1,621
Shadow 1,298
Edgerley 1,035
Dragon Claw Island 975
Manolo Mansion 746
Penghu 679
Tintoria 491


Most active warriors
Warrior Wins Losses Total
Rabbit Jonson 980 257 1,237
racso McMahon 487 380 867
Spaiku Schoonhoven 385 322 707
Yuu Kranfel 224 465 689
Corey Woodrunner 374 285 659
Ocean Neuman 459 188 647
jasmine Kiranov 267 361 628
Meludo Anatine 483 130 613
YuzunekoAichi Neiro 164 ='center' style='padding-left: 5px; padding-right: 5px;'>436 600
dadout Michalak 202 392 594

On dual-wield and balance

w2 As some of you are already aware, I’ve been working heavily on a new weapon lately (pictured at right).  What I haven’t mentioned much is that my intention is to make it a dual-wield weapon, and I expect there will be a very mixed reaction from the community about that.

I know there are a lot of people out there that dislike dual-wield weapons for one reason or another, and I had originally planned to present some thoughts on the various issues regarding dual-wield that had been rolling around inside by brainpan for a while now, but I had the unfortunate luck to wake up this morning with a headache the size of Texas.  I really don’t feel like trying to write something interesting when the simple act of writing what I’ve already written thus far makes my head feel like it’s full of broken glass and mud :)

What I’d like to do instead is ask you about your thoughts on dual-wield weapons.  I’ve heard many widely differing opinions, some wildly enthusiastic and positive, and some strongly negative.  Certainly balance is one of the biggest issues with weapons that are significantly different than a standard katana, and I know that some of you have put a great deal of thought and testing into determining whether each weapon is balanced, and why or why not (hi Kasumi!).

Whatever your preferred fighting style, whether you are a toe-to-toe tanker or a surgical-strike-and-move fighter, if you have an opinion you’d like to share about potential pitfalls I should try to avoid, or thoughts about what makes a dual-wield weapon great, etc., I’d love to hear it.  Feel free as always to leave a comment here on the blog, or send me an IM or notecard in-world any time.

Last week in C:SI – Jun 01, 2009

This is an automatically-generated summary of all Combat: Samurai Island™ activity for the week starting on Jun 01, 2009. Please note that for the purposes of gathering statistics, each week starts on Monday rather than the more traditional Sunday.

You can view the latest up-to-date statistics on the C:SI Weekly Stats Page.


All-time totals
Total Warriors 23,068
Sims Fought In 8,437
Total Fights 2,901,723


Weekly Summary
Total Fights 29,546
Sims Fought In 152
Active Warriors 653


Most active regions
Region Fights
Meiji 8,813
GORYOUKAKU 2,929
Omi Province 2,328
Tora 1,715
Shadow 1,694
Manolo Mansion 1,038
Dragon Claw Island 989
Samurai Edo 984
Penghu 963
Edgerley 721


Most active warriors
Warrior Wins Losses Total
Rabbit Jonson 1,832 259 2,091
masmako Slade 688 329 1,017
racso McMahon 576 404 980
mam Laval 475 368 843
josbill Bertolucci 494 320 814
Brenna Beck 610 191 801
jasmine Kiranov 386 384 770
Yuu Kranfel 163 593 756
Ocean Neuman 485 185 670
Alander Starostin 228 440 668

Last week in C:SI – May 25, 2009

This is an automatically-generated summary of all Combat: Samurai Island™ activity for the week starting on May 25, 2009. Please note that for the purposes of gathering statistics, each week starts on Monday rather than the more traditional Sunday.

You can view the latest up-to-date statistics on the C:SI Weekly Stats Page.


All-time totals
Total Warriors 22,972
Sims Fought In 8,396
Total Fights 2,871,438


Weekly Summary
Total Fights 29,127
Sims Fought In 174
Active Warriors 719


Most active regions
Region Fights
Meiji 7,160
Omi Province 3,807
Shadow 2,291
GORYOUKAKU 2,015
Tora 1,804
Manolo Mansion 1,464
Samurai Edo 978
Penghu 856
Arab Land 841
Dragon Claw Island 815


Most active warriors
Warrior Wins Losses Total
Rabbit Jonson 1,705 363 2,068
masmako Slade 788 263 1,051
jasmine Kiranov 488 447 935
mam Laval 462 284 746
racso McMahon 386 337 723
Franck Lowey 443 198 641
Ardnaxela Diavolo 269 360 629
VEGETA Ruben 291 332 623
Markviola Dryke 421 yle='padding-left: 5px; padding-right: 5px;'>186 607
Glory Aristocrat 80 508 588

Vendors ready

It’s an insanely busy week for me, so I will have to keep this post short and simple :  I recently placed my new vendors in several in-world locations as part of a staged rollout that would allow me enough time to ensure that I wasn’t going to experience a recurrence of the issue that forced me to recall them recently.

So far, things appear to be going very well, and I’m ready to roll out the new vendors to all in-world locations.  But there’s a few catches…

In some locations, I have lost my spot.  This is natural and expected, and I certainly don’t expect anyone to keep an empty spot waiting for me, but it does mean that I’ll have fewer locations available to me in the short term.

In other locations, I’m no longer a member of the group necessary for placing vendors.  This is primarily due to Second Life’s restrictions on the number of groups you can join, and I’m *always* at the 25-group limit, so I have to join and leave on an ‘as-needed’ basis.  If I previously had vendors at your location, I may need to request another group invite when I am ready to replace the vendors.

I’ve also had a higher than usual number of inquiries about new locations lately.  If I seem to have ignored your IM or notecard inquiry, please do not be offended or feel singled out, as RL concerns have caused me to ignore pretty much everyone in SL lately, and I certainly don’t intend to ignore anyone on purpose.  If you wish to remind me, please be assured that I would appreciate it and will not think that anyone is being pushy.

Thank you, and I hope everyone reading this is having a wonderful day! 

Last week in C:SI – May 18, 2009

This is an automatically-generated summary of all Combat: Samurai Island™ activity for the week starting on May 18, 2009. Please note that for the purposes of gathering statistics, each week starts on Monday rather than the more traditional Sunday.

You can view the latest up-to-date statistics on the C:SI Weekly Stats Page.


All-time totals
Total Warriors 22,873
Sims Fought In 8,351
Total Fights 2,842,002


Weekly Summary
Total Fights 30,253
Sims Fought In 183
Active Warriors 736


Most active regions
Region Fights
Meiji 8,218
Omi Province 2,965
Shadow 1,855
Tora 1,610
GORYOUKAKU 1,554
Penghu 1,541
Arab Land 1,533
Dragon Claw Island 1,323
Manolo Mansion 1,103
Edgerley 864


Most active warriors
Warrior Wins Losses Total
Rabbit Jonson 2,075 449 2,524
masmako Slade 949 356 1,305
mam Laval 502 526 1,028
racso McMahon 529 305 834
VEGETA Ruben 280 551 831
takechi Oanomochi 489 258 747
Ocean Neuman 568 175 743
layla Rodex 445 282 727
Ardnaxela Diavolo 272 e='padding-left: 5px; padding-right: 5px;'>425 697
Shimon Kirax 324 342 666

Diversions

As many of you already know, I’ve been working on a new C:SI weapon for some time now.  It’s been one of those projects where I sweat and agonize over every little detail, and I’ve probably started over from the beginning on each piece of the thing no less than three times each.  That’s okay for the most part, and it’s just part of the process for me, but it often means that I experience a bit of burnout before any big project is complete.

What I needed was a way to reboot my enthusiasm for building, something that could be done from start to finish in a short period of time, and for that reason, I created the DF-1 Combat Knife.  Don’t let the name fool you, it’s not combat-capable, it’s just a combat knife styled prop/accessory that I’ve kind of wanted to do for a very long time.

If such a thing is interesting to you, I encourage you to visit the XStreetSL listing and view the available images of the knife.  I hope that you’ll agree with me that for a quick project it didn’t turn out too bad :)

Now that I’ve had a little creative diversion, I’m feeling more energized about continuing work on my upcoming C:SI weapon.  It’s kind of funny that way, I learn new stuff on every build, and now there are things I want to tweak on the new weapon as a result of working on this knife.  Hopefully the end result will be better for it, haha.